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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_GameModeCampaignClass |
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Definition at line 1677 of file SCR_GameModeCampaign.c.
| SCR_GameModeCampaignClass SCR_BaseGameModeClass Attribute | ( | "1" | , |
| desc:"Terminate the scenario when Conflict is finished." | , | ||
| category:"Campaign" | ) |
Definition at line 1 of file SCR_GameModeCampaign.c.
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Definition at line 568 of file SCR_GameModeCampaign.c.
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Disable spawning on contested bases and with custom loadout on bases with no armories.
Authority: Override and implement logic for whether provided player can spawn.
| requestComponent | The player request component instigating this spawn. | |
| handlerComponent | The spawn handler component handling this spawn. | |
| data | The request payload. | |
| [out] | result | Reason why respawn is disabled. Note that if returns true the reason will always be OK |
Definition at line 1375 of file SCR_GameModeCampaign.c.
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Getter for "Rank required" parameter for spawning vehicles.
Definition at line 978 of file SCR_GameModeCampaign.c.
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Find out if any faction has won and it's time to end the match.
Definition at line 820 of file SCR_GameModeCampaign.c.
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Definition at line 793 of file SCR_GameModeCampaign.c.
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Definition at line 207 of file SCR_GameModeCampaign.c.
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Definition at line 339 of file SCR_GameModeCampaign.c.
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Definition at line 429 of file SCR_GameModeCampaign.c.
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Get corresponding client data. Optionally: create new object if not found
| [in] | playerId | |
| [in] | create |
Definition at line 512 of file SCR_GameModeCampaign.c.
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Definition at line 387 of file SCR_GameModeCampaign.c.
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Definition at line 351 of file SCR_GameModeCampaign.c.
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Definition at line 165 of file SCR_GameModeCampaign.c.
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Definition at line 959 of file SCR_GameModeCampaign.c.
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Definition at line 231 of file SCR_GameModeCampaign.c.
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Definition at line 938 of file SCR_GameModeCampaign.c.
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Definition at line 237 of file SCR_GameModeCampaign.c.
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Definition at line 219 of file SCR_GameModeCampaign.c.
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Definition at line 171 of file SCR_GameModeCampaign.c.
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Definition at line 183 of file SCR_GameModeCampaign.c.
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Definition at line 417 of file SCR_GameModeCampaign.c.
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Definition at line 363 of file SCR_GameModeCampaign.c.
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Definition at line 357 of file SCR_GameModeCampaign.c.
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Definition at line 273 of file SCR_GameModeCampaign.c.
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Definition at line 282 of file SCR_GameModeCampaign.c.
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Triggered when the local player picks a faction.
Definition at line 244 of file SCR_GameModeCampaign.c.
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Triggered when an event happened which should be communicated to players (i.e. amount of control points held etc.).
Definition at line 264 of file SCR_GameModeCampaign.c.
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Triggered when Conflict gamemode has started.
Definition at line 254 of file SCR_GameModeCampaign.c.
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Definition at line 213 of file SCR_GameModeCampaign.c.
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Definition at line 303 of file SCR_GameModeCampaign.c.
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Definition at line 297 of file SCR_GameModeCampaign.c.
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Definition at line 315 of file SCR_GameModeCampaign.c.
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Definition at line 321 of file SCR_GameModeCampaign.c.
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Definition at line 327 of file SCR_GameModeCampaign.c.
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Definition at line 201 of file SCR_GameModeCampaign.c.
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Definition at line 381 of file SCR_GameModeCampaign.c.
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Definition at line 177 of file SCR_GameModeCampaign.c.
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Definition at line 225 of file SCR_GameModeCampaign.c.
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Definition at line 369 of file SCR_GameModeCampaign.c.
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Definition at line 309 of file SCR_GameModeCampaign.c.
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Definition at line 195 of file SCR_GameModeCampaign.c.
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Definition at line 189 of file SCR_GameModeCampaign.c.
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Definition at line 291 of file SCR_GameModeCampaign.c.
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Definition at line 333 of file SCR_GameModeCampaign.c.
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Definition at line 375 of file SCR_GameModeCampaign.c.
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Definition at line 405 of file SCR_GameModeCampaign.c.
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Definition at line 345 of file SCR_GameModeCampaign.c.
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Definition at line 399 of file SCR_GameModeCampaign.c.
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Definition at line 393 of file SCR_GameModeCampaign.c.
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Definition at line 423 of file SCR_GameModeCampaign.c.
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Definition at line 606 of file SCR_GameModeCampaign.c.
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Definition at line 411 of file SCR_GameModeCampaign.c.
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Definition at line 995 of file SCR_GameModeCampaign.c.
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Definition at line 786 of file SCR_GameModeCampaign.c.
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Award additional XP for enemies killed in friendly bases.
Definition at line 1455 of file SCR_GameModeCampaign.c.
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Called when an entity is spawned by Free Roam Building.
Definition at line 1531 of file SCR_GameModeCampaign.c.
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Definition at line 1512 of file SCR_GameModeCampaign.c.
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Definition at line 448 of file SCR_GameModeCampaign.c.
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Event is called when player connecting Session hosting current Game Mode where is required authentication verification via. platform services AuditSuccess() call specifically mean this verification was successful Basically audited player has access to persistency/ etc. related functionality provided by online services.
| [in] | playerId | is index of player in game, equal to the one assigned at PlayerController |
Definition at line 1108 of file SCR_GameModeCampaign.c.
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Called after a player is disconnected.
| [in] | playerId | PlayerId of disconnected player. |
| [in] | cause | Reason player disconnected |
| [in] | timeout | Timeout for when players are allowed to connect again. -1 means Ban without an assigned timeout |
What happens when a player disconnects.
| [in] | playerID | is a unique player identifier that defines which player has disconnected. |
| [in] | cause | |
| [in] | timeout |
Definition at line 1117 of file SCR_GameModeCampaign.c.
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Definition at line 1126 of file SCR_GameModeCampaign.c.
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Definition at line 1222 of file SCR_GameModeCampaign.c.
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Called on every machine after a player is registered (identity, name etc.). Always called after OnPlayerConnected.
| [in] | playerId | PlayerId of registered player. |
Definition at line 762 of file SCR_GameModeCampaign.c.
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Definition at line 1142 of file SCR_GameModeCampaign.c.
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Definition at line 1044 of file SCR_GameModeCampaign.c.
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Definition at line 1210 of file SCR_GameModeCampaign.c.
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Definition at line 725 of file SCR_GameModeCampaign.c.
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Definition at line 1293 of file SCR_GameModeCampaign.c.
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Definition at line 889 of file SCR_GameModeCampaign.c.
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Definition at line 578 of file SCR_GameModeCampaign.c.
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Definition at line 479 of file SCR_GameModeCampaign.c.
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Definition at line 455 of file SCR_GameModeCampaign.c.
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Definition at line 1812 of file SCR_GameModeCampaign.c.
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Definition at line 436 of file SCR_GameModeCampaign.c.
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Definition at line 543 of file SCR_GameModeCampaign.c.
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Definition at line 984 of file SCR_GameModeCampaign.c.
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Definition at line 805 of file SCR_GameModeCampaign.c.
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Definition at line 1072 of file SCR_GameModeCampaign.c.
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Definition at line 589 of file SCR_GameModeCampaign.c.
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Save object with player's current data.
Definition at line 1646 of file SCR_GameModeCampaign.c.
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Handles forgiving of post-suicide deploy timer penalties.
Definition at line 1249 of file SCR_GameModeCampaign.c.
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Definition at line 1891 of file SCR_GameModeCampaign.c.
| Prefabs AI Waypoints AIWaypoint_SearchAndDestroy category |
Definition at line 71 of file SCR_GameModeCampaign.c.
| Prefabs AI Waypoints AIWaypoint_SearchAndDestroy et |
Definition at line 71 of file SCR_GameModeCampaign.c.
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Definition at line 140 of file SCR_GameModeCampaign.c.
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Definition at line 147 of file SCR_GameModeCampaign.c.
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Definition at line 144 of file SCR_GameModeCampaign.c.
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Definition at line 145 of file SCR_GameModeCampaign.c.
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Definition at line 105 of file SCR_GameModeCampaign.c.
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Definition at line 159 of file SCR_GameModeCampaign.c.
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Definition at line 137 of file SCR_GameModeCampaign.c.
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Definition at line 135 of file SCR_GameModeCampaign.c.
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Definition at line 126 of file SCR_GameModeCampaign.c.
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Definition at line 138 of file SCR_GameModeCampaign.c.