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SCR_InsectDef.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_InsectDef
3
{
4
[
Attribute
(
desc
:
"Sound name to be used"
)]
5
string
m_sSoundName;
6
7
[
Attribute
(
desc
:
"Particle effect to be created (Do not use together with Prefab Name as Prefabs will be preferred first)"
)]
8
ResourceName
m_sParticleEffect;
9
10
[
Attribute
(
desc
:
"Insect prefab to be created (Do not use together with Particle Effect as Prefabs will be preferred first)"
)]
11
ResourceName
m_sPrefabName;
12
13
[
Attribute
(
"1"
,
UIWidgets
.ComboBox,
""
,
""
, ParamEnumArray.FromEnum(
EDayTimeCurve
))]
14
EDayTimeCurve
m_eDayTimeCurve;
15
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
EDayTimeCurve
EDayTimeCurve
Definition
SCR_DayTimeCurveDef.c:4
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
ResourceName
Definition
ResourceName.c:13
SCR_InsectDef
Definition
SCR_InsectDef.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
AmbientInsectsComponent
SCR_InsectDef.c
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1.17.0