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SCR_InsectParticle.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
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class
SCR_InsectParticle
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{
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SCR_AudioHandleLoop
m_AudioHandle;
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vector
m_vPosition;
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int
m_iSoundGroup;
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14
float
m_fDensity;
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ParticleEffectEntity
m_ParticleEffect;
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IEntity
m_InsectEntity;
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#ifdef ENABLE_DIAG
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ref
Shape
m_DebugShape;
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#endif
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//------------------------------------------------------------------------------------------------
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// destructor
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void
~SCR_InsectParticle
()
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{
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delete
m_ParticleEffect;
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delete
m_InsectEntity;
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
ParticleEffectEntity
void ParticleEffectEntity(IEntitySource src, IEntity parent)
Definition
SCR_RepeatingParticleEffectEntity.c:65
IEntity
Definition
IEntity.c:13
SCR_AudioHandleLoop
Definition
SCR_AudioHandleLoop.c:3
SCR_InsectParticle
Definition
SCR_InsectParticle.c:3
Shape
Instance of created debug visualizer.
Definition
Shape.c:14
vector
Definition
vector.c:13
scripts
Game
Components
SCR_InsectParticle.c
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1.17.0