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SCR_InventorySlotStorageEmbeddedUI.c
Go to the documentation of this file.
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//------------------------------------------------------------------------------------------------
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class
SCR_InventorySlotStorageEmbeddedUI :
SCR_InventorySlotStorageUI
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{
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//------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------------
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override
void
SetSelected(
bool
select )
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{
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super.SetSelected( select );
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if
( !
m_wSelectedEffect
)
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return
;
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m_wSelectedEffect
.SetVisible(select);
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}
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//------------------------------------------------------------------------------------------------
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void
SCR_InventorySlotStorageEmbeddedUI(
InventoryItemComponent
pComponent = null,
SCR_InventoryStorageBaseUI
pStorageUI = null,
bool
bVisible =
true
,
int
iSlotIndex = -1,
SCR_ItemAttributeCollection
pAttributes = null )
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{
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m_pStorageUI
= pStorageUI;
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}
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//------------------------------------------------------------------------------------------------
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void
~SCR_InventorySlotStorageEmbeddedUI()
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{
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}
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};
InventoryItemComponent
Definition
InventoryItemComponent.c:13
SCR_InventorySlotStorageUI::SCR_InventorySlotStorageUI
void SCR_InventorySlotStorageUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null)
Definition
SCR_InventorySlotStorageUI.c:81
SCR_InventorySlotUI::m_pStorageUI
SCR_InventoryStorageBaseUI m_pStorageUI
Definition
SCR_InventorySlotUI.c:39
SCR_InventorySlotUI::m_wSelectedEffect
Widget m_wSelectedEffect
Definition
SCR_InventorySlotUI.c:46
SCR_InventoryStorageBaseUI
Definition
SCR_InventoryStorageBaseUI.c:7
SCR_ItemAttributeCollection
Definition
SCR_ItemAttributeCollection.c:3
scripts
Game
UI
Inventory
SCR_InventorySlotStorageEmbeddedUI.c
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1.17.0