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SCR_MapEditorUIComponent.c
Go to the documentation of this file.
1
class
SCR_MapEditorUIComponent
:
SCR_BaseEditorUIComponent
2
{
3
protected
SCR_MapEntity
m_MapEntity
;
4
protected
InputManager
m_InputManager
;
5
6
protected
SCR_ManualCamera
m_EditorCamera
;
7
8
protected
SCR_EditorManagerCore
m_EditorCore
;
9
protected
SCR_EditorManagerEntity
m_EditorManager
;
10
protected
SCR_MapEditorComponent
m_EditorMapManager
;
11
12
protected
ref
Color
m_CameraIconColor
=
Color
.White;
13
protected
Widget
m_MapWidget
;
14
15
protected
ResourceName
m_EditorMapConfigPrefab
;
16
protected
ref
MapConfiguration
m_MapConfigEditor
;
17
protected
bool
m_bIsFirstTimeOpened
=
true
;
18
19
//------------------------------------------------------------------------------------------------
23
void
ToggleMap
(
bool
show,
ResourceName
mapConfigPrefab)
24
{
25
if
(mapConfigPrefab.IsEmpty())
26
return
;
27
28
if
(show)
29
{
30
m_MapConfigEditor
=
m_MapEntity
.SetupMapConfig(
EMapEntityMode
.EDITOR, mapConfigPrefab,
m_MapWidget
);
31
m_MapEntity
.OpenMap(
m_MapConfigEditor
);
32
}
33
else
if
(
m_MapEntity
.IsOpen())
34
{
35
m_MapEntity
.CloseMap();
36
}
37
38
if
(
m_EditorCamera
)
39
m_EditorCamera
.SetInputEnabled(!show);
40
}
41
42
//------------------------------------------------------------------------------------------------
43
protected
void
OnMapInit
(
MapConfiguration
config)
44
{
45
if
(
IsConfigEditor
(config))
46
{
47
m_MapWidget
.SetVisible(
true
);
48
}
49
}
50
51
//------------------------------------------------------------------------------------------------
52
protected
void
OnMapOpen
(
MapConfiguration
config)
53
{
54
if
(
IsConfigEditor
(config))
55
{
56
if
(
m_bIsFirstTimeOpened
)
57
{
58
m_bIsFirstTimeOpened
=
false
;
59
m_MapEntity
.ZoomOut();
60
}
61
}
62
}
63
64
//------------------------------------------------------------------------------------------------
65
protected
void
OnMapClose
(
MapConfiguration
config)
66
{
67
if
(
IsConfigEditor
(config))
68
m_MapWidget
.SetVisible(
false
);
69
}
70
71
//------------------------------------------------------------------------------------------------
74
bool
IsEditorMapOpen
()
75
{
76
return
m_MapEntity
&&
m_MapEntity
.IsOpen() &&
IsConfigEditor
(
m_MapEntity
.GetMapConfig());
77
}
78
79
//------------------------------------------------------------------------------------------------
80
protected
bool
IsConfigEditor
(
MapConfiguration
config)
81
{
82
return
config && config.MapEntityMode ==
EMapEntityMode
.EDITOR;
83
}
84
85
//------------------------------------------------------------------------------------------------
86
protected
void
OnEditorModeChange
(
SCR_EditorModeEntity
newModeEntity,
SCR_EditorModeEntity
oldModeEntity)
87
{
88
SCR_CameraEditorComponent
cameraComponent;
89
if
(oldModeEntity)
90
{
91
cameraComponent =
SCR_CameraEditorComponent
.Cast(oldModeEntity.FindComponent(
SCR_CameraEditorComponent
));
92
if
(cameraComponent)
93
cameraComponent.
GetOnCameraCreate
().Remove(
OnEditorCameraCreate
);
94
}
95
96
if
(newModeEntity)
97
{
98
cameraComponent =
SCR_CameraEditorComponent
.Cast(newModeEntity.FindComponent(
SCR_CameraEditorComponent
));
99
if
(cameraComponent)
100
{
101
cameraComponent.
GetOnCameraCreate
().Insert(
OnEditorCameraCreate
);
102
OnEditorCameraCreate
(cameraComponent.
GetCamera
());
103
}
104
105
SetCameraIconColor
(newModeEntity.GetModeType());
106
}
107
}
108
109
//------------------------------------------------------------------------------------------------
110
protected
void
SetCameraIconColor
(
EEditorMode
mode)
111
{
112
if
(!
m_EditorCore
)
113
return
;
114
115
SCR_EditorModeUIInfo
modeUiInfo =
m_EditorCore
.GetDefaultModeInfo(mode);
116
if
(modeUiInfo)
117
m_CameraIconColor
= modeUiInfo.
GetModeColor
();
118
else
if
(
m_EditorCore
.GetDefaultModeInfo(
EEditorMode
.EDIT))
119
m_CameraIconColor
=
m_EditorCore
.GetDefaultModeInfo(
EEditorMode
.EDIT).GetModeColor();
120
}
121
122
//------------------------------------------------------------------------------------------------
123
protected
void
OnEditorCameraCreate
(
SCR_ManualCamera
editorCamera)
124
{
125
if
(!
m_MapEntity
|| !editorCamera)
126
return
;
127
128
m_EditorCamera
= editorCamera;
129
130
if
(
m_EditorCamera
)
131
m_EditorCamera
.SetInputEnabled(!
IsEditorMapOpen
());
132
}
133
134
//------------------------------------------------------------------------------------------------
135
protected
void
OnMenuUpdate
()
136
{
137
if
(
IsEditorMapOpen
())
138
m_InputManager
.ActivateContext(
"MapContext"
);
139
}
140
141
//------------------------------------------------------------------------------------------------
142
override
void
HandlerAttachedScripted
(
Widget
w)
143
{
144
super.HandlerAttachedScripted(w);
145
146
if
(
SCR_Global
.
IsEditMode
())
147
return
;
148
149
m_InputManager
=
GetGame
().GetInputManager();
150
if
(!
m_InputManager
)
151
return
;
152
153
m_MapEntity
=
SCR_MapEntity
.
GetMapInstance
();
154
if
(!
m_MapEntity
)
155
return
;
156
157
m_MapEntity
.GetOnMapInit().Insert(
OnMapInit
);
158
m_MapEntity
.GetOnMapOpen().Insert(
OnMapOpen
);
159
m_MapEntity
.GetOnMapClose().Insert(
OnMapClose
);
160
161
m_EditorManager
=
SCR_EditorManagerEntity
.GetInstance();
162
if
(!
m_EditorManager
)
163
return
;
164
165
m_EditorManager
.GetOnModeChange().Insert(
OnEditorModeChange
);
166
167
m_EditorMapManager
=
SCR_MapEditorComponent
.Cast(
SCR_MapEditorComponent
.GetInstance(
SCR_MapEditorComponent
));
168
if
(!
m_EditorMapManager
)
169
return
;
170
171
m_MapWidget
= w;
172
173
m_EditorMapManager
.SetMapHandler(
this
);
174
m_EditorMapConfigPrefab
=
m_EditorMapManager
.GetMapConfigPrefab();
175
176
m_EditorCore
=
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
177
178
GetMenu
().GetOnMenuUpdate().Insert(
OnMenuUpdate
);
179
180
OnEditorModeChange
(
m_EditorManager
.GetCurrentModeEntity(), null);
181
}
182
183
//------------------------------------------------------------------------------------------------
184
override
void
HandlerDeattached
(
Widget
w)
185
{
186
if
(
SCR_Global
.
IsEditMode
())
187
return
;
188
189
super.HandlerDeattached(w);
190
191
if
(
IsEditorMapOpen
())
192
ToggleMap
(
false
,
m_EditorMapConfigPrefab
);
193
194
if
(
GetMenu
())
195
GetMenu
().GetOnMenuUpdate().Remove(
OnMenuUpdate
);
196
}
197
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
SCR_EditorManagerEntity
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
Definition
SCR_EditorManagerEntity.c:2211
OnEditorModeChange
void OnEditorModeChange()
Definition
SCR_EditorVONControllerComponent.c:32
EMapEntityMode
EMapEntityMode
Mode of the map.
Definition
SCR_MapConstants.c:29
GetMenu
SCR_RadialMenu GetMenu()
Definition
SCR_RadialMenuGameModeComponent.c:38
Color
Definition
Color.c:13
InputManager
Input management system for user interactions.
Definition
InputManager.c:20
MapConfiguration
Definition
MapConfiguration.c:3
ResourceName
Definition
ResourceName.c:13
SCR_BaseEditorUIComponent
Definition
SCR_BaseEditorUIComponent.c:4
SCR_CameraEditorComponent
Definition
SCR_CameraEditorComponent.c:14
SCR_CameraEditorComponent::GetCamera
SCR_ManualCamera GetCamera()
Definition
SCR_CameraEditorComponent.c:46
SCR_CameraEditorComponent::GetOnCameraCreate
ScriptInvokerBase< SCR_CameraEditorComponent_OnCameraCreated > GetOnCameraCreate()
Definition
SCR_CameraEditorComponent.c:75
SCR_EditorManagerCore
Core component to manage SCR_EditorManagerEntity.
Definition
SCR_EditorManagerCore.c:6
SCR_EditorModeEntity
Definition
SCR_EditorModeEntity.c:23
SCR_EditorModeUIInfo
Definition
SCR_EditorModeUIInfo.c:3
SCR_EditorModeUIInfo::GetModeColor
Color GetModeColor()
Definition
SCR_EditorModeUIInfo.c:11
SCR_Global
Definition
Functions.c:7
SCR_Global::IsEditMode
static bool IsEditMode()
Definition
Functions.c:1566
SCR_ManualCamera
Definition
SCR_ManualCamera.c:17
SCR_MapEditorComponent
Definition
SCR_MapEditorComponent.c:10
SCR_MapEditorUIComponent
Definition
SCR_MapEditorUIComponent.c:2
SCR_MapEditorUIComponent::OnMapClose
void OnMapClose(MapConfiguration config)
Definition
SCR_MapEditorUIComponent.c:65
SCR_MapEditorUIComponent::m_EditorCamera
SCR_ManualCamera m_EditorCamera
Definition
SCR_MapEditorUIComponent.c:6
SCR_MapEditorUIComponent::IsConfigEditor
bool IsConfigEditor(MapConfiguration config)
Definition
SCR_MapEditorUIComponent.c:80
SCR_MapEditorUIComponent::m_InputManager
InputManager m_InputManager
Definition
SCR_MapEditorUIComponent.c:4
SCR_MapEditorUIComponent::m_EditorMapConfigPrefab
ResourceName m_EditorMapConfigPrefab
Definition
SCR_MapEditorUIComponent.c:15
SCR_MapEditorUIComponent::OnMapOpen
void OnMapOpen(MapConfiguration config)
Definition
SCR_MapEditorUIComponent.c:52
SCR_MapEditorUIComponent::OnEditorModeChange
void OnEditorModeChange(SCR_EditorModeEntity newModeEntity, SCR_EditorModeEntity oldModeEntity)
Definition
SCR_MapEditorUIComponent.c:86
SCR_MapEditorUIComponent::OnEditorCameraCreate
void OnEditorCameraCreate(SCR_ManualCamera editorCamera)
Definition
SCR_MapEditorUIComponent.c:123
SCR_MapEditorUIComponent::m_MapEntity
SCR_MapEntity m_MapEntity
Definition
SCR_MapEditorUIComponent.c:3
SCR_MapEditorUIComponent::m_EditorManager
SCR_EditorManagerEntity m_EditorManager
Definition
SCR_MapEditorUIComponent.c:9
SCR_MapEditorUIComponent::HandlerAttachedScripted
override void HandlerAttachedScripted(Widget w)
Definition
SCR_MapEditorUIComponent.c:142
SCR_MapEditorUIComponent::m_EditorCore
SCR_EditorManagerCore m_EditorCore
Definition
SCR_MapEditorUIComponent.c:8
SCR_MapEditorUIComponent::ToggleMap
void ToggleMap(bool show, ResourceName mapConfigPrefab)
Definition
SCR_MapEditorUIComponent.c:23
SCR_MapEditorUIComponent::SetCameraIconColor
void SetCameraIconColor(EEditorMode mode)
Definition
SCR_MapEditorUIComponent.c:110
SCR_MapEditorUIComponent::OnMapInit
void OnMapInit(MapConfiguration config)
Definition
SCR_MapEditorUIComponent.c:43
SCR_MapEditorUIComponent::m_CameraIconColor
ref Color m_CameraIconColor
Definition
SCR_MapEditorUIComponent.c:12
SCR_MapEditorUIComponent::m_MapWidget
Widget m_MapWidget
Definition
SCR_MapEditorUIComponent.c:13
SCR_MapEditorUIComponent::m_EditorMapManager
SCR_MapEditorComponent m_EditorMapManager
Definition
SCR_MapEditorUIComponent.c:10
SCR_MapEditorUIComponent::HandlerDeattached
override void HandlerDeattached(Widget w)
Definition
SCR_MapEditorUIComponent.c:184
SCR_MapEditorUIComponent::m_bIsFirstTimeOpened
bool m_bIsFirstTimeOpened
Definition
SCR_MapEditorUIComponent.c:17
SCR_MapEditorUIComponent::IsEditorMapOpen
bool IsEditorMapOpen()
Definition
SCR_MapEditorUIComponent.c:74
SCR_MapEditorUIComponent::m_MapConfigEditor
ref MapConfiguration m_MapConfigEditor
Definition
SCR_MapEditorUIComponent.c:16
SCR_MapEditorUIComponent::OnMenuUpdate
void OnMenuUpdate()
Definition
SCR_MapEditorUIComponent.c:135
SCR_MapEntity
Definition
SCR_MapEntity.c:18
SCR_MapEntity::GetMapInstance
static SCR_MapEntity GetMapInstance()
Get map entity instance.
Definition
SCR_MapEntity.c:112
Widget
Definition
Widget.c:13
EEditorMode
EEditorMode
Editor mode that defines overall functionality.
Definition
EEditorMode.c:6
scripts
Game
Editor
UI
Components
Common
SCR_MapEditorUIComponent.c
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