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Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_MilitaryBaseAreaMeshComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Area Mesh"
, description:
""
)]
2
class
SCR_MilitaryBaseAreaMeshComponentClass
:
SCR_BaseAreaMeshComponentClass
3
{
4
}
5
6
class
SCR_MilitaryBaseAreaMeshComponent : SCR_BaseAreaMeshComponent
7
{
8
SCR_MilitaryBaseComponent
m_MilitaryBaseComponent
;
9
10
//------------------------------------------------------------------------------------------------
11
override
float
GetRadius
()
12
{
13
return
m_MilitaryBaseComponent
.GetRadius();
14
}
15
16
//------------------------------------------------------------------------------------------------
17
override
void
EOnInit
(
IEntity
owner)
18
{
19
m_MilitaryBaseComponent
= SCR_MilitaryBaseComponent.Cast(
GetOwner
().FindComponent(SCR_MilitaryBaseComponent));
20
21
// This should only help with radius setup, do not show in play mode.
22
if
(
GetGame
().InPlayMode())
23
return
;
24
25
if
(!
m_MilitaryBaseComponent
)
26
{
27
Debug
.Error2(
"SCR_MilitaryBaseAreaMeshComponent"
,
"SCR_MilitaryBaseComponent not found on owner entity!"
);
28
return
;
29
}
30
31
GenerateAreaMesh
();
32
}
33
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
GetRadius
float GetRadius()
Definition
SCR_CampaignBuildingAreaMeshComponent.c:21
GenerateAreaMesh
void GenerateAreaMesh()
Generate area mesh based on its settings.
Definition
SCR_BaseAreaMeshComponent.c:128
m_MilitaryBaseComponent
SCR_MilitaryBaseAreaMeshComponentClass m_MilitaryBaseComponent
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
Debug
Definition
Debug.c:13
IEntity
Definition
IEntity.c:13
SCR_BaseAreaMeshComponentClass
Definition
SCR_BaseAreaMeshComponent.c:3
SCR_MilitaryBaseAreaMeshComponentClass
Definition
SCR_MilitaryBaseAreaMeshComponent.c:3
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
EOnInit
override void EOnInit(IEntity owner)
Definition
SCR_AIConfigComponent.c:87
scripts
Game
Components
AreaMesh
SCR_MilitaryBaseAreaMeshComponent.c
Generated by
1.17.0