17 [Attribute("0.0375", UIWidgets.Slider, params: "0.0 1.0 0.001", precision: 4, category: "Camera Shake", desc: "Distance of translation at which recoil is deemed at maximum scale.")]
18float m_fRecoilTarget;
19 [Attribute("1.25", UIWidgets.Slider, params: "0.0 3.0 0.001", precision: 3, category: "Camera Shake", desc: "Maximum percentage of recoil applied based on current vs target recoil translation.")]
20float m_fMaximumPercentage;
21
22
23/*
24 The minimum translation range to pick a random value from.
25 This is the raw value per axis (+right, +up, +forward in meters).
26 Keep positive only, sign is generated randomly.
27 */
28 [Attribute("0.0005 0.0005 0", UIWidgets.EditBox, precision: 4, category: "Camera Shake", desc: "Minimum range to pick translation values from. +right +up +forward in meters.")]
45 On top of the continuous shake there is an impulse which is stronger and has single direction
46 for the entirety or most of the underlying shake duration. This value defines the minimum
47 rotation range of this impulse.
48 */
49 [Attribute("0.005 0.005 1", UIWidgets.EditBox, precision: 3, category: "Camera Shake", desc: "On top of the continuous shake there is an impulse which is stronger and has single direction for the entirety or most of the underlying shake duration. This value defines the minimum rotation range of this impulse. +pitch +yaw +roll in in degrees.")]
53 On top of the continuous shake there is an impulse which is stronger and has single direction
54 for the entirety or most of the underlying shake duration. This value defines the maximum
55 rotation range of this impulse.
56 */
57 [Attribute("0.012 0.012 1.5", UIWidgets.EditBox, precision: 3, category: "Camera Shake", desc: "On top of the continuous shake there is an impulse which is stronger and has single direction for the entirety or most of the underlying shake duration. This value defines the maximum rotation range of this impulse. +pitch +yaw +roll in degrees.")]
67 The minimum rate at which impulses can be added. (0.1 == up to 0.1 impulses per second, 1 == up to 1 impulses per second)
68 */
69 [Attribute("0.333", UIWidgets.EditBox, precision: 3, category: "Camera Shake", desc: "The minimum rate at which impulses can be added. (0.1 == up to 0.1 impulses per second, 1 == up to 1 impulses per second.")]