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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_ReconnectSynchronizationComponentClass |
Functions | |
| ScriptInvokerInt | GetOnPlayerReconnect () |
| void | CreateReconnectDialog (SCR_EReconnectState reconState) |
| protected void | RPC_DoSendReconnectState (int state) |
Variables | |
| SCR_ReconnectSynchronizationComponentClass | DIALOG_RECON_RESTORE = "reconnect_restored" |
| const protected string | DIALOG_RECON_DISCARD = "reconnect_discarded" |
| protected ref ScriptInvokerInt | m_OnPlayerReconnect = new ScriptInvokerInt() |
| void CreateReconnectDialog | ( | SCR_EReconnectState | reconState | ) |
Call RPC with reconnect state to controller owner
| [in] | reconState |
Definition at line 25 of file SCR_ReconnectSynchronizationComponent.c.
| ScriptInvokerInt GetOnPlayerReconnect | ( | ) |
Triggers for this SCR_PlayerController's client only
Definition at line 17 of file SCR_ReconnectSynchronizationComponent.c.
| protected void RPC_DoSendReconnectState | ( | int | state | ) |
Do RPC from server with reconnect state
| [in] | state | is subject SCR_EReconnectState |
Definition at line 34 of file SCR_ReconnectSynchronizationComponent.c.
| const protected string DIALOG_RECON_DISCARD = "reconnect_discarded" |
Definition at line 10 of file SCR_ReconnectSynchronizationComponent.c.
| SCR_ReconnectSynchronizationComponentClass DIALOG_RECON_RESTORE = "reconnect_restored" |
Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab
| protected ref ScriptInvokerInt m_OnPlayerReconnect = new ScriptInvokerInt() |
Definition at line 12 of file SCR_ReconnectSynchronizationComponent.c.