Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_ResupplyTaskSolverEntry.c
Go to the documentation of this file.
3{
4 [Attribute("0.3", UIWidgets.Slider, params: "0 1 0.05", desc: "Minimum resource fraction (0–1) needed in the truck to return to base.")]
5 protected float m_fResourceValueThreshold;
6
7 [Attribute("", UIWidgets.ResourceNamePicker, params: "et", category: "Waypoint Prefabs")]
9
10 [Attribute("", UIWidgets.ResourceNamePicker, params: "et", category: "Waypoint Prefabs")]
12
13 [Attribute("", UIWidgets.ResourceNamePicker, params: "et", category: "Waypoint Prefabs")]
15
16 [Attribute("", UIWidgets.ResourceNamePicker, params: "et", category: "Waypoint Prefabs")]
18
19 [Attribute("", UIWidgets.ResourceNamePicker, params: "et", category: "Waypoint Prefabs")]
21
22 [Attribute(EAIGroupCombatMode.HOLD_FIRE.ToString(), UIWidgets.ComboBox, enumType: EAIGroupCombatMode)]
24
25 [Attribute()]
26 protected ref array<ref SCR_ConditionCheckUIEntry> m_aConditionCheckUIEntries;
27
28 //------------------------------------------------------------------------------------------------
33
34 //------------------------------------------------------------------------------------------------
39
40 //------------------------------------------------------------------------------------------------
45
46 //------------------------------------------------------------------------------------------------
51
52 //------------------------------------------------------------------------------------------------
57
58 //------------------------------------------------------------------------------------------------
63
64 //------------------------------------------------------------------------------------------------
69
70 //------------------------------------------------------------------------------------------------
72 {
73 foreach (SCR_ConditionCheckUIEntry conditionCheckUIEntry : m_aConditionCheckUIEntries)
74 {
75 if (!conditionCheckUIEntry)
76 continue;
77
78 if (conditionCheckUIEntry.GetConditionType() == conditionCheckType)
79 return conditionCheckUIEntry;
80 }
81
82 return null;
83 }
84}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
SCR_ConditionCheckUIEntry GetTaskSolverEntry(int conditionCheckType)
EAIGroupCombatMode GetGroupCombatMode()
float GetResourceValueThreshold()
ResourceName GetMoveWaypointPrefabResourceName()
ResourceName m_sMoveWaypointPrefab
ResourceName m_sUnloadSuppliesWaypointPrefab
EAIGroupCombatMode m_eGroupCombatMode
ResourceName GetLoadSuppliesWaypointPrefabResourceName()
ref array< ref SCR_ConditionCheckUIEntry > m_aConditionCheckUIEntries
ResourceName m_sGetInWaypointPrefab
ResourceName GetUnloadSuppliesWaypointPrefabResourceName()
float m_fResourceValueThreshold
ResourceName GetGetOutWaypointPrefabResourceName()
ResourceName m_sLoadSuppliesWaypointPrefab
ResourceName GetGetInWaypointPrefabResourceName()
ResourceName m_sGetOutWaypointPrefab
SCR_FieldOfViewSettings Attribute