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SCR_ResupplyTaskSolverEntry.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ResupplyTaskSolverEntry
:
SCR_TaskSolverEntry
3
{
4
[
Attribute
(
"0.3"
,
UIWidgets
.Slider,
params
:
"0 1 0.05"
,
desc
:
"Minimum resource fraction (0–1) needed in the truck to return to base."
)]
5
protected
float
m_fResourceValueThreshold
;
6
7
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
params
:
"et"
,
category
:
"Waypoint Prefabs"
)]
8
protected
ResourceName
m_sGetInWaypointPrefab
;
9
10
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
params
:
"et"
,
category
:
"Waypoint Prefabs"
)]
11
protected
ResourceName
m_sGetOutWaypointPrefab
;
12
13
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
params
:
"et"
,
category
:
"Waypoint Prefabs"
)]
14
protected
ResourceName
m_sMoveWaypointPrefab
;
15
16
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
params
:
"et"
,
category
:
"Waypoint Prefabs"
)]
17
protected
ResourceName
m_sLoadSuppliesWaypointPrefab
;
18
19
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
params
:
"et"
,
category
:
"Waypoint Prefabs"
)]
20
protected
ResourceName
m_sUnloadSuppliesWaypointPrefab
;
21
22
[
Attribute
(
EAIGroupCombatMode
.HOLD_FIRE.ToString(),
UIWidgets
.ComboBox, enumType:
EAIGroupCombatMode
)]
23
protected
EAIGroupCombatMode
m_eGroupCombatMode
;
24
25
[
Attribute
()]
26
protected
ref array<ref SCR_ConditionCheckUIEntry>
m_aConditionCheckUIEntries
;
27
28
//------------------------------------------------------------------------------------------------
29
float
GetResourceValueThreshold
()
30
{
31
return
m_fResourceValueThreshold
;
32
}
33
34
//------------------------------------------------------------------------------------------------
35
ResourceName
GetGetInWaypointPrefabResourceName
()
36
{
37
return
m_sGetInWaypointPrefab
;
38
}
39
40
//------------------------------------------------------------------------------------------------
41
ResourceName
GetGetOutWaypointPrefabResourceName
()
42
{
43
return
m_sGetOutWaypointPrefab
;
44
}
45
46
//------------------------------------------------------------------------------------------------
47
ResourceName
GetMoveWaypointPrefabResourceName
()
48
{
49
return
m_sMoveWaypointPrefab
;
50
}
51
52
//------------------------------------------------------------------------------------------------
53
ResourceName
GetLoadSuppliesWaypointPrefabResourceName
()
54
{
55
return
m_sLoadSuppliesWaypointPrefab
;
56
}
57
58
//------------------------------------------------------------------------------------------------
59
ResourceName
GetUnloadSuppliesWaypointPrefabResourceName
()
60
{
61
return
m_sUnloadSuppliesWaypointPrefab
;
62
}
63
64
//------------------------------------------------------------------------------------------------
65
EAIGroupCombatMode
GetGroupCombatMode
()
66
{
67
return
m_eGroupCombatMode
;
68
}
69
70
//------------------------------------------------------------------------------------------------
71
SCR_ConditionCheckUIEntry
GetTaskSolverEntry
(
int
conditionCheckType)
72
{
73
foreach
(
SCR_ConditionCheckUIEntry
conditionCheckUIEntry :
m_aConditionCheckUIEntries
)
74
{
75
if
(!conditionCheckUIEntry)
76
continue
;
77
78
if
(conditionCheckUIEntry.GetConditionType() == conditionCheckType)
79
return
conditionCheckUIEntry;
80
}
81
82
return
null;
83
}
84
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
EAIGroupCombatMode
EAIGroupCombatMode
Definition
SCR_AIGroupUtilityComponent.c:6
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
ResourceName
Definition
ResourceName.c:13
SCR_ConditionCheckUIEntry
Definition
SCR_ConditionCheckUIEntry.c:3
SCR_ResupplyTaskSolverEntry
Definition
SCR_ResupplyTaskSolverEntry.c:3
SCR_ResupplyTaskSolverEntry::GetTaskSolverEntry
SCR_ConditionCheckUIEntry GetTaskSolverEntry(int conditionCheckType)
Definition
SCR_ResupplyTaskSolverEntry.c:71
SCR_ResupplyTaskSolverEntry::GetGroupCombatMode
EAIGroupCombatMode GetGroupCombatMode()
Definition
SCR_ResupplyTaskSolverEntry.c:65
SCR_ResupplyTaskSolverEntry::GetResourceValueThreshold
float GetResourceValueThreshold()
Definition
SCR_ResupplyTaskSolverEntry.c:29
SCR_ResupplyTaskSolverEntry::GetMoveWaypointPrefabResourceName
ResourceName GetMoveWaypointPrefabResourceName()
Definition
SCR_ResupplyTaskSolverEntry.c:47
SCR_ResupplyTaskSolverEntry::m_sMoveWaypointPrefab
ResourceName m_sMoveWaypointPrefab
Definition
SCR_ResupplyTaskSolverEntry.c:14
SCR_ResupplyTaskSolverEntry::m_sUnloadSuppliesWaypointPrefab
ResourceName m_sUnloadSuppliesWaypointPrefab
Definition
SCR_ResupplyTaskSolverEntry.c:20
SCR_ResupplyTaskSolverEntry::m_eGroupCombatMode
EAIGroupCombatMode m_eGroupCombatMode
Definition
SCR_ResupplyTaskSolverEntry.c:23
SCR_ResupplyTaskSolverEntry::GetLoadSuppliesWaypointPrefabResourceName
ResourceName GetLoadSuppliesWaypointPrefabResourceName()
Definition
SCR_ResupplyTaskSolverEntry.c:53
SCR_ResupplyTaskSolverEntry::m_aConditionCheckUIEntries
ref array< ref SCR_ConditionCheckUIEntry > m_aConditionCheckUIEntries
Definition
SCR_ResupplyTaskSolverEntry.c:26
SCR_ResupplyTaskSolverEntry::m_sGetInWaypointPrefab
ResourceName m_sGetInWaypointPrefab
Definition
SCR_ResupplyTaskSolverEntry.c:8
SCR_ResupplyTaskSolverEntry::GetUnloadSuppliesWaypointPrefabResourceName
ResourceName GetUnloadSuppliesWaypointPrefabResourceName()
Definition
SCR_ResupplyTaskSolverEntry.c:59
SCR_ResupplyTaskSolverEntry::m_fResourceValueThreshold
float m_fResourceValueThreshold
Definition
SCR_ResupplyTaskSolverEntry.c:5
SCR_ResupplyTaskSolverEntry::GetGetOutWaypointPrefabResourceName
ResourceName GetGetOutWaypointPrefabResourceName()
Definition
SCR_ResupplyTaskSolverEntry.c:41
SCR_ResupplyTaskSolverEntry::m_sLoadSuppliesWaypointPrefab
ResourceName m_sLoadSuppliesWaypointPrefab
Definition
SCR_ResupplyTaskSolverEntry.c:17
SCR_ResupplyTaskSolverEntry::GetGetInWaypointPrefabResourceName
ResourceName GetGetInWaypointPrefabResourceName()
Definition
SCR_ResupplyTaskSolverEntry.c:35
SCR_ResupplyTaskSolverEntry::m_sGetOutWaypointPrefab
ResourceName m_sGetOutWaypointPrefab
Definition
SCR_ResupplyTaskSolverEntry.c:11
SCR_TaskSolverEntry
Definition
SCR_TaskSolverEntry.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
TaskSolver
SCR_ResupplyTaskSolverEntry.c
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