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SCR_ScenarioFrameworkDamageContextConditionCollider.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkDamageContextConditionCollider
:
SCR_ScenarioFrameworkDamageContextConditionBase
3
{
4
[
Attribute
(
"Accepted collider IDs"
)];
5
ref array<int> m_aColliderIDs;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
ConditionCheck(
BaseDamageContext
damageContext)
9
{
10
foreach
(
int
colliderID : m_aColliderIDs)
11
{
12
if
(colliderID == damageContext.colliderID)
13
return
true
;
14
}
15
16
return
false
;
17
}
18
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
BaseDamageContext
Definition
BaseDamageContext.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkDamageContextConditionBase
Definition
SCR_ScenarioFrameworkDamageContextConditionBase.c:3
SCR_ScenarioFrameworkDamageContextConditionCollider
Definition
SCR_ScenarioFrameworkDamageContextConditionCollider.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
DamageActions
DamageInstigatorConditions
SCR_ScenarioFrameworkDamageContextConditionCollider.c
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1.17.0