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BaseDamageContext.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseDamageContext
: Managed
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{
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// damage type
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EDamageType
damageType;
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// amount of damage
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float
damageValue;
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// damaged entity
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IEntity
hitEntity = null;
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// collider ID - if exists
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int
colliderID;
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// hitzone to damage
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HitZone
struckHitZone;
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//projectile
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IEntity
damageSource;
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//instigator
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ref
Instigator
instigator;
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// hit surface physics material
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GameMaterial
material;
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// hit position
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vector
hitPosition;
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// hit direction
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vector
hitDirection;
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// hit surface normal
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vector
hitNormal;
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// projectile velocity in time of impact
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vector
impactVelocity;
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// bone index in mesh obj
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int
boneIndex;
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// DamageEffect
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ref
BaseDamageEffect
damageEffect;
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}
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BaseDamageContext
Definition
BaseDamageContext.c:13
BaseDamageEffect
Definition
BaseDamageEffect.c:13
GameMaterial
Definition
GameMaterial.c:13
HitZone
Definition
HitZone.c:13
IEntity
Definition
IEntity.c:13
Instigator
Definition
Instigator.c:13
vector
Definition
vector.c:13
EDamageType
EDamageType
Definition
EDamageType.c:13
scripts
Game
generated
Damage
BaseDamageContext.c
Generated by
1.17.0