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BaseDamageEffect.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseDamageEffect
:
ScriptAndConfig
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{
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proto external
void
ApplyEffect(SCR_ExtendedDamageManagerComponent dmgManager);
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proto external
float
GetTotalDamage();
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proto external
EDamageType
GetDamageType();
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proto external notnull
Instigator
GetInstigator
();
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proto external
HitZone
GetAffectedHitZone();
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proto external
void
SetDamageType(
EDamageType
type
);
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proto external
void
SetInstigator(notnull
Instigator
instigator);
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proto external
void
SetAffectedHitZone(notnull
HitZone
hitZone);
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proto external
bool
IsValueChangeAllowed();
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proto external
bool
IsProxy
();
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// callbacks
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event
bool
HijackDamageEffect(SCR_ExtendedDamageManagerComponent dmgManager) {
return
false
;};
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event
void
OnEffectAdded(SCR_ExtendedDamageManagerComponent dmgManager);
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event
void
OnEffectApplied(SCR_ExtendedDamageManagerComponent dmgManager);
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event
void
HandleConsequences(SCR_ExtendedDamageManagerComponent dmgManager,
DamageEffectEvaluator
evaluator);
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event
void
OnEffectRemoved(SCR_ExtendedDamageManagerComponent dmgManager);
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event
void
OnDiag(SCR_ExtendedDamageManagerComponent dmgManager);
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event
bool
Save(ScriptBitWriter w);
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event
bool
Load
(
ScriptBitReader
r);
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}
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type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
BaseDamageEffect
Definition
BaseDamageEffect.c:13
DamageEffectEvaluator
Definition
DamageEffectEvaluator.c:2
HitZone
Definition
HitZone.c:13
Instigator
Definition
Instigator.c:13
ScriptAndConfig
Definition
Types.c:124
ScriptBitReader
Definition
EnNetwork.c:199
Load
void Load()
Definition
gameLib.c:220
IsProxy
bool IsProxy()
Definition
SCR_CampaignBuildingCompositionComponent.c:509
EDamageType
EDamageType
Definition
EDamageType.c:13
GetInstigator
BaseProjectileComponentClass GameComponentClass GetInstigator()
scripts
Game
generated
DamageEffects
BaseDamageEffect.c
Generated by
1.17.0