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SCR_ScenarioFrameworkDayTimeHourCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ScenarioFrameworkDayTimeHourCondition
:
SCR_ScenarioFrameworkActivationConditionBase
3
{
4
[
Attribute
(defvalue:
"0"
,
desc
:
"Minimal day time hour"
,
params
:
"0 24 1"
,
category
:
"Time"
)]
5
int
m_iMinHour;
6
7
[
Attribute
(defvalue:
"24"
,
desc
:
"Maximal day time hour"
,
params
:
"0 24 1"
,
category
:
"Time"
)]
8
int
m_iMaxHour;
9
10
//------------------------------------------------------------------------------------------------
11
override
bool
Init
(
IEntity
entity)
12
{
13
// Here you can debug specific Condition instance.
14
// This can be also adjusted during runtime via Debug Menu > ScenarioFramework > Condition Inspector
15
if
(m_bDebug)
16
Print
(
"[SCR_ScenarioFrameworkDayTimeHourCondition.Init] debug line ("
+ __FILE__ +
" L"
+ __LINE__ +
")"
,
LogLevel
.WARNING);
17
18
ChimeraWorld
world =
ChimeraWorld
.CastFrom(entity.
GetWorld
());
19
if
(!world)
20
return
true
;
21
22
TimeAndWeatherManagerEntity
manager = world.GetTimeAndWeatherManager();
23
if
(!manager)
24
return
true
;
25
26
TimeContainer
timeContainer = manager.
GetTime
();
27
int
currentHour = timeContainer.m_iHours;
28
29
if
(currentHour < m_iMinHour || currentHour > m_iMaxHour)
30
return
false
;
31
32
return
true
;
33
}
34
}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
TimeContainer
void TimeContainer(int hours=0, int minutes=0, int seconds=0)
Definition
TimeAndWeatherManagerEntity.c:947
ChimeraWorld
Definition
ChimeraWorld.c:13
IEntity
Definition
IEntity.c:13
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_ScenarioFrameworkActivationConditionBase
Definition
SCR_ScenarioFrameworkActivationConditionBase.c:3
SCR_ScenarioFrameworkDayTimeHourCondition
Definition
SCR_ScenarioFrameworkDayTimeHourCondition.c:3
TimeAndWeatherManagerEntity
Definition
TimeAndWeatherManagerEntity.c:26
TimeAndWeatherManagerEntity::GetTime
TimeContainer GetTime()
Definition
TimeAndWeatherManagerEntity.c:465
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Conditions
SCR_ScenarioFrameworkDayTimeHourCondition.c
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