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SCR_ScenarioFrameworkExistCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ScenarioFrameworkExistCondition
:
SCR_ScenarioFrameworkActivationConditionBase
3
{
4
[
Attribute
(
desc
:
"Checked entity"
)]
5
ref
SCR_ScenarioFrameworkGet
m_Getter;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
Init
(
IEntity
entity)
9
{
10
SCR_ScenarioFrameworkParam<IEntity> entityWrapper = SCR_ScenarioFrameworkParam<IEntity>.Cast(m_Getter.Get());
11
if
(entityWrapper)
12
{
13
return
entityWrapper.GetValue();
14
}
15
16
return
false
;
17
}
18
}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
SCR_ScenarioFrameworkActivationConditionBase
Definition
SCR_ScenarioFrameworkActivationConditionBase.c:3
SCR_ScenarioFrameworkExistCondition
Definition
SCR_ScenarioFrameworkExistCondition.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Conditions
SCR_ScenarioFrameworkExistCondition.c
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