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SCR_ScenarioFrameworkGet.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkGet
3
{
4
SCR_ScenarioFrameworkParamBase
m_Value;
5
6
//------------------------------------------------------------------------------------------------
8
void
SetValue(
SCR_ScenarioFrameworkParamBase
value)
9
{
10
m_Value = value;
11
}
12
13
//------------------------------------------------------------------------------------------------
15
SCR_ScenarioFrameworkParamBase
Get()
16
{
17
return
m_Value;
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}
19
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//------------------------------------------------------------------------------------------------
24
IEntity
FindEntityByName(
string
name)
25
{
26
IEntity
entity =
GetGame
().
GetWorld
().FindEntityByName(name);
27
if
(!entity)
28
return
null;
29
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return
entity;
31
}
32
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
IEntity
Definition
IEntity.c:13
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
SCR_ScenarioFrameworkParamBase
Definition
SCR_ScenarioFrameworkParamBase.c:2
scripts
Game
ScenarioFramework
Actions
ActionGetters
SCR_ScenarioFrameworkGet.c
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