Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_ScenarioFrameworkParentCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ScenarioFrameworkParentCondition
:
SCR_ScenarioFrameworkActivationConditionBase
3
{
4
[
Attribute
(
desc
:
"Entity to check"
)]
5
ref
SCR_ScenarioFrameworkGet
m_EntityGetter;
6
7
[
Attribute
(
desc
:
"Parent getter. Array of getters can be provided as well"
)]
8
ref
SCR_ScenarioFrameworkGet
m_ParentGetter;
9
10
[
Attribute
(
desc
:
"Check Main Parent"
)]
11
bool
m_bCheckMainParent;
12
13
protected
IEntity
m_ChildEntity
;
14
//------------------------------------------------------------------------------------------------
15
override
bool
Init
(
IEntity
entity)
16
{
17
if
(m_EntityGetter)
18
{
19
SCR_ScenarioFrameworkParam<IEntity> entityWrapper = SCR_ScenarioFrameworkParam<IEntity>.Cast(m_EntityGetter.Get());
20
if
(!entityWrapper)
21
return
false
;
22
23
m_ChildEntity
= entityWrapper.GetValue();
24
}
25
else
26
{
27
m_ChildEntity
= entity;
28
}
29
30
if
(!
m_ChildEntity
|| !m_ParentGetter)
31
return
false
;
32
33
//single parent check
34
SCR_ScenarioFrameworkParam<IEntity> entityWrapper = SCR_ScenarioFrameworkParam<IEntity>.Cast(m_ParentGetter.Get());
35
if
(entityWrapper)
36
{
37
IEntity
parent = entityWrapper.GetValue();
38
if
(parent)
39
return
IsParent
(parent);
40
}
41
42
//If array of accepted parents was provided
43
SCR_ScenarioFrameworkParam<array<IEntity>> entityArrayWrapper = SCR_ScenarioFrameworkParam<array<IEntity>>.Cast(m_ParentGetter.Get());
44
if
(entityArrayWrapper)
45
{
46
array<IEntity> parentEntities = entityArrayWrapper.GetValue();
47
foreach
(
IEntity
parent : parentEntities)
48
{
49
if
(
IsParent
(parent))
50
return
true
;
51
}
52
}
53
54
return
false
;
55
}
56
57
//------------------------------------------------------------------------------------------------
58
protected
bool
IsParent
(notnull
IEntity
parentEnt)
59
{
60
if
(m_bCheckMainParent)
61
return
SCR_EntityHelper
.
GetMainParent
(
m_ChildEntity
) == parentEnt;
62
63
return
m_ChildEntity
.GetParent() == parentEnt;
64
}
65
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
SCR_EntityHelper
Definition
SCR_EntityHelper.c:2
SCR_EntityHelper::GetMainParent
static IEntity GetMainParent(IEntity entity, bool self=false)
Definition
SCR_EntityHelper.c:325
SCR_ScenarioFrameworkActivationConditionBase
Definition
SCR_ScenarioFrameworkActivationConditionBase.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
SCR_ScenarioFrameworkParentCondition
Definition
SCR_ScenarioFrameworkParentCondition.c:3
SCR_ScenarioFrameworkParentCondition::IsParent
bool IsParent(notnull IEntity parentEnt)
Definition
SCR_ScenarioFrameworkParentCondition.c:58
SCR_ScenarioFrameworkParentCondition::m_ChildEntity
IEntity m_ChildEntity
Definition
SCR_ScenarioFrameworkParentCondition.c:13
SCR_ScenarioFrameworkParentCondition::Init
override bool Init(IEntity entity)
Definition
SCR_ScenarioFrameworkParentCondition.c:15
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Conditions
SCR_ScenarioFrameworkParentCondition.c
Generated by
1.17.0