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SCR_ScenarioFrameworkPlugin.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkPlugin
: BaseContainerObject
3
{
4
[
Attribute
(
desc
:
"If set to true, when this Plugin performs certain methods, it will break the breakpoint in the Script Editor in respective methods. This can be also set during runtime via Debug Menu > ScenarioFramework > Plugin Inspector"
)]
5
bool
m_bDebug;
6
7
SCR_ScenarioFrameworkLayerBase
m_Object;
8
9
//------------------------------------------------------------------------------------------------
11
SCR_ScenarioFrameworkLayerBase
GetObject()
12
{
13
return
m_Object;
14
}
15
16
//------------------------------------------------------------------------------------------------
19
void
Init
(
SCR_ScenarioFrameworkLayerBase
object
)
20
{
21
// Here you can debug specific Plugin instance.
22
// This can be also adjusted during runtime via Debug Menu > ScenarioFramework > Plugin Inspector
23
if
(m_bDebug)
24
Print
(
"[SCR_ScenarioFrameworkPlugin.Init] debug line ("
+ __FILE__ +
" L"
+ __LINE__ +
")"
,
LogLevel
.WARNING);
25
26
m_Object = object;
27
}
28
29
//------------------------------------------------------------------------------------------------
31
void
OnWBKeyChanged(
SCR_ScenarioFrameworkLayerBase
object
)
32
{
33
}
34
35
//------------------------------------------------------------------------------------------------
37
array<ref SCR_ScenarioFrameworkActionBase>
GetActions
();
38
}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetActions
array< ref SCR_MenuActionPreset > GetActions()
Definition
SCR_MenuActionsComponent.c:186
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_ScenarioFrameworkLayerBase
void SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_ScenarioFrameworkLayerBase.c:1411
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkPlugin
Definition
SCR_ScenarioFrameworkPlugin.c:3
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Plugins
SCR_ScenarioFrameworkPlugin.c
Generated by
1.17.0