Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_ScenarioFrameworkPlugin.c
Go to the documentation of this file.
2class SCR_ScenarioFrameworkPlugin : BaseContainerObject
3{
4 [Attribute(desc: "If set to true, when this Plugin performs certain methods, it will break the breakpoint in the Script Editor in respective methods. This can be also set during runtime via Debug Menu > ScenarioFramework > Plugin Inspector")]
5 bool m_bDebug;
6
8
9 //------------------------------------------------------------------------------------------------
12 {
13 return m_Object;
14 }
15
16 //------------------------------------------------------------------------------------------------
20 {
21 // Here you can debug specific Plugin instance.
22 // This can be also adjusted during runtime via Debug Menu > ScenarioFramework > Plugin Inspector
23 if (m_bDebug)
24 Print("[SCR_ScenarioFrameworkPlugin.Init] debug line (" + __FILE__ + " L" + __LINE__ + ")", LogLevel.WARNING);
25
26 m_Object = object;
27 }
28
29 //------------------------------------------------------------------------------------------------
31 void OnWBKeyChanged(SCR_ScenarioFrameworkLayerBase object)
32 {
33 }
34
35 //------------------------------------------------------------------------------------------------
37 array<ref SCR_ScenarioFrameworkActionBase> GetActions();
38}
override void Init()
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
array< ref SCR_MenuActionPreset > GetActions()
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
void SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
Enum with severity of the logging message.
Definition LogLevel.c:14
SCR_FieldOfViewSettings Attribute