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| SCR_ScenarioFrameworkSlotBaseClass SCR_ScenarioFrameworkLayerBaseClass | Attribute (params:"et", desc:"Resource name of the object to be spawned", category:"Asset") | 
|  | Get objects of type defined in m_sObjectToSpawn in the range.  More... 
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| void | OnObjectDamage (EDamageState state) | 
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| void | OnInventoryParentChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) | 
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| void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) | 
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| string | GetOverridenObjectDisplayName () | 
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| void | SetOverridenObjectDisplayName (string name) | 
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| string | GetSpawnedEntityDisplayName () | 
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| protected bool | GetEntity (notnull IEntity entity) | 
|  | Get object of type defined in m_sObjectToSpawn.  More... 
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| SCR_ScenarioFrameworkArea | GetAreaWB () | 
|  | Get the Layer Task which is parent of this Slot.  More... 
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| string | GetSpawnedObjectName () | 
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| ResourceName | GetObjectToSpawn () | 
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| ResourceName | GetRandomlySpawnedObject () | 
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| void | SetRandomlySpawnedObject (ResourceName name) | 
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| override void | RestoreToDefault (bool includeChildren=false, bool reinitAfterRestoration=false) | 
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| override void | DynamicDespawn (SCR_ScenarioFrameworkLayerBase layer) | 
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| override void | Init (SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT) | 
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| override void | AfterAllChildrenSpawned (SCR_ScenarioFrameworkLayerBase layer) | 
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| ScriptInvoker | GetOnAllAreasInitiatedInvoker () | 
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| override void | SpawnChildren (bool previouslyRandomized=false) | 
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| ResourceName | GetRandomAsset (out ResourceName prefab) | 
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| IEntity | SpawnAsset () | 
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| void | SCR_ScenarioFrameworkSlotBase (IEntityComponentSource src, IEntity ent, IEntity parent) | 
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| void | ~SCR_ScenarioFrameworkSlotBase () | 
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◆ AfterAllChildrenSpawned()
◆ Attribute()
◆ DynamicDespawn()
◆ GetAreaWB()
◆ GetEntity()
      
        
          | protected bool GetEntity | ( | notnull IEntity | entity | ) |  | 
      
 
 
◆ GetObjectToSpawn()
      
        
          | ResourceName GetObjectToSpawn | ( |  | ) |  | 
      
 
 
◆ GetOnAllAreasInitiatedInvoker()
      
        
          | ScriptInvoker GetOnAllAreasInitiatedInvoker | ( |  | ) |  | 
      
 
 
◆ GetOverridenObjectDisplayName()
      
        
          | string GetOverridenObjectDisplayName | ( |  | ) |  | 
      
 
 
◆ GetRandomAsset()
      
        
          | ResourceName GetRandomAsset | ( | out ResourceName | prefab | ) |  | 
      
 
 
◆ GetRandomlySpawnedObject()
      
        
          | ResourceName GetRandomlySpawnedObject | ( |  | ) |  | 
      
 
 
◆ GetSpawnedEntityDisplayName()
      
        
          | string GetSpawnedEntityDisplayName | ( |  | ) |  | 
      
 
 
◆ GetSpawnedObjectName()
      
        
          | string GetSpawnedObjectName | ( |  | ) |  | 
      
 
 
◆ Init()
◆ OnCompartmentEntered()
      
        
          | void OnCompartmentEntered | ( | IEntity | vehicle, | 
        
          |  |  | BaseCompartmentManagerComponent | mgr, | 
        
          |  |  | IEntity | occupant, | 
        
          |  |  | int | managerId, | 
        
          |  |  | int | slotID | 
        
          |  | ) |  |  | 
      
 
 
◆ OnInventoryParentChanged()
◆ OnObjectDamage()
◆ RestoreToDefault()
      
        
          | override void RestoreToDefault | ( | bool | includeChildren = false, | 
        
          |  |  | bool | reinitAfterRestoration = false | 
        
          |  | ) |  |  | 
      
 
 
◆ SCR_ScenarioFrameworkSlotBase()
      
        
          | void SCR_ScenarioFrameworkSlotBase | ( | IEntityComponentSource | src, | 
        
          |  |  | IEntity | ent, | 
        
          |  |  | IEntity | parent | 
        
          |  | ) |  |  | 
      
 
 
◆ SetOverridenObjectDisplayName()
      
        
          | void SetOverridenObjectDisplayName | ( | string | name | ) |  | 
      
 
 
◆ SetRandomlySpawnedObject()
      
        
          | void SetRandomlySpawnedObject | ( | ResourceName | name | ) |  | 
      
 
 
◆ SpawnAsset()
◆ SpawnChildren()
      
        
          | override void SpawnChildren | ( | bool | previouslyRandomized = false | ) |  | 
      
 
 
◆ ~SCR_ScenarioFrameworkSlotBase()