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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_ScenarioFrameworkSlotMarkerClass |
| class | SCR_ScenarioFrameworkMarkerType |
Functions | |
| SCR_ScenarioFrameworkSlotMarkerClass SCR_ScenarioFrameworkSlotBaseClass | Attribute (desc:"Marker Type", category:"Map Marker") |
| void | SetMapMarkerType (SCR_ScenarioFrameworkMarkerType type) |
| SCR_MapMarkerBase | GetMapMarker () |
| override void | AfterAllChildrenSpawned (SCR_ScenarioFrameworkLayerBase layer) |
| override void | RestoreToDefault (bool includeChildren=false, bool reinitAfterRestoration=false, bool affectRandomization=true, bool deleteSpawnedEntities=true) |
| void | CreateMapMarker () |
| Creates a map marker based on provided type, sets its position, custom text, and adds it to map marker manager if possible. | |
| void | RemoveMapMarker () |
| Removes map marker by ID from map marker manager. | |
| override void | SetIsTerminated (bool state) |
| void | ~SCR_ScenarioFrameworkSlotMarker () |
| Removes map marker when not in edit mode, despawns object if in edit mode. | |
| SCR_ScenarioFrameworkMarkerType ScriptAndConfig | BaseContainerProps () |
Variables | |
| LocalizedString | m_sMapMarkerText |
| override void AfterAllChildrenSpawned | ( | SCR_ScenarioFrameworkLayerBase | layer | ) |
Spawns map marker after all children spawned in scenario layer.
| [in] | layer | for which this is called. |
Definition at line 41 of file SCR_ScenarioFrameworkSlotMarker.c.
| SCR_ScenarioFrameworkSlotMarkerClass SCR_ScenarioFrameworkSlotBaseClass Attribute | ( | desc:"Marker Type" | , |
| category:"Map Marker" | ) |
Definition at line 1 of file SCR_ScenarioFrameworkSlotMarker.c.
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Creates a map marker based on provided type, sets its position, custom text, and adds it to map marker manager if possible.
Definition at line 62 of file SCR_ScenarioFrameworkSlotMarker.c.
| SCR_MapMarkerBase GetMapMarker | ( | ) |
Definition at line 33 of file SCR_ScenarioFrameworkSlotMarker.c.
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Removes map marker by ID from map marker manager.
Definition at line 126 of file SCR_ScenarioFrameworkSlotMarker.c.
| override void RestoreToDefault | ( | bool | includeChildren = false, |
| bool | reinitAfterRestoration = false, | ||
| bool | affectRandomization = true, | ||
| bool | deleteSpawnedEntities = true ) |
Restores default state, removes map marker, nullifies it, calls base method.
| [in] | includeChildren | Includes children objects in default restoration process. |
| [in] | reinitAfterRestoration | Resets object after restoration, optionally reinitializing it. |
| [in] | affectRandomization | Affects randomization during default restoration. |
Definition at line 54 of file SCR_ScenarioFrameworkSlotMarker.c.
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Definition at line 147 of file SCR_ScenarioFrameworkSlotMarker.c.
| void SetMapMarkerType | ( | SCR_ScenarioFrameworkMarkerType | type | ) |
| [in] | type | Sets map marker type for scenario framework marker. |
Definition at line 26 of file SCR_ScenarioFrameworkSlotMarker.c.
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Removes map marker when not in edit mode, despawns object if in edit mode.
Definition at line 156 of file SCR_ScenarioFrameworkSlotMarker.c.
| LocalizedString m_sMapMarkerText |
Definition at line 1 of file SCR_ScenarioFrameworkSlotMarker.c.