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SCR_ScenarioFrameworkTimeSpecificCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ScenarioFrameworkTimeSpecificCondition
:
SCR_ScenarioFrameworkActivationConditionBase
3
{
4
[
Attribute
(defvalue:
"0"
,
desc
:
"Minimal day time hour"
,
params
:
"0 24 1"
,
category
:
"Time"
)]
5
int
m_iHours;
6
7
[
Attribute
(defvalue:
"0"
,
desc
:
"Maximal day time hour"
,
params
:
"0 59 1"
,
category
:
"Time"
)]
8
int
m_iMinutes;
9
10
[
Attribute
(defvalue:
"0"
,
desc
:
"Maximal day time hour"
,
params
:
"0 59 1"
,
category
:
"Time"
)]
11
int
m_iSeconds;
12
13
[
Attribute
(
"0"
,
UIWidgets
.ComboBox,
"Operator"
,
""
, ParamEnumArray.FromEnum(
SCR_EScenarioFrameworkComparisonOperator
))]
14
protected
SCR_EScenarioFrameworkComparisonOperator
m_eComparisonOperator
;
15
16
//------------------------------------------------------------------------------------------------
17
override
bool
Init
(
IEntity
entity)
18
{
19
// Here you can debug specific Condition instance.
20
// This can be also adjusted during runtime via Debug Menu > ScenarioFramework > Condition Inspector
21
if
(m_bDebug)
22
Print
(
"[SCR_ScenarioFrameworkTimeSpecificCondition.Init] debug line ("
+ __FILE__ +
" L"
+ __LINE__ +
")"
,
LogLevel
.WARNING);
23
24
ChimeraWorld
world =
ChimeraWorld
.CastFrom(entity.
GetWorld
());
25
if
(!world)
26
return
false
;
27
28
TimeAndWeatherManagerEntity
manager = world.GetTimeAndWeatherManager();
29
if
(!manager)
30
return
false
;
31
32
int
targetSeconds = m_iHours * 3600 + m_iMinutes * 60 + m_iSeconds;
33
34
TimeContainer
worldTime = manager.
GetTime
();
35
int
worldTimeSeconds = worldTime.m_iHours * 3600 + worldTime.m_iMinutes * 60 + worldTime.m_iSeconds;
36
37
return
((
m_eComparisonOperator
==
SCR_EScenarioFrameworkComparisonOperator
.LESS_THAN) && (worldTimeSeconds < targetSeconds)) ||
38
((
m_eComparisonOperator
==
SCR_EScenarioFrameworkComparisonOperator
.LESS_OR_EQUAL) && (worldTimeSeconds <= targetSeconds)) ||
39
((
m_eComparisonOperator
==
SCR_EScenarioFrameworkComparisonOperator
.EQUAL) && (worldTimeSeconds == targetSeconds)) ||
40
((
m_eComparisonOperator
==
SCR_EScenarioFrameworkComparisonOperator
.GREATER_OR_EQUAL) && (worldTimeSeconds >= targetSeconds)) ||
41
((
m_eComparisonOperator
==
SCR_EScenarioFrameworkComparisonOperator
.GREATER_THEN) && (worldTimeSeconds > targetSeconds));
42
}
43
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EScenarioFrameworkComparisonOperator
SCR_EScenarioFrameworkComparisonOperator
Definition
SCR_EScenarioFrameworkComparisonOperator.c:2
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
TimeContainer
void TimeContainer(int hours=0, int minutes=0, int seconds=0)
Definition
TimeAndWeatherManagerEntity.c:947
ChimeraWorld
Definition
ChimeraWorld.c:13
IEntity
Definition
IEntity.c:13
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_ScenarioFrameworkActivationConditionBase
Definition
SCR_ScenarioFrameworkActivationConditionBase.c:3
SCR_ScenarioFrameworkTimeSpecificCondition
Definition
SCR_ScenarioFrameworkTimeSpecificCondition.c:3
SCR_ScenarioFrameworkTimeSpecificCondition::Init
override bool Init(IEntity entity)
Definition
SCR_ScenarioFrameworkTimeSpecificCondition.c:17
SCR_ScenarioFrameworkTimeSpecificCondition::m_eComparisonOperator
SCR_EScenarioFrameworkComparisonOperator m_eComparisonOperator
Definition
SCR_ScenarioFrameworkTimeSpecificCondition.c:14
TimeAndWeatherManagerEntity
Definition
TimeAndWeatherManagerEntity.c:26
TimeAndWeatherManagerEntity::GetTime
TimeContainer GetTime()
Definition
TimeAndWeatherManagerEntity.c:465
UIWidgets
Definition
attributes.c:40
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Conditions
SCR_ScenarioFrameworkTimeSpecificCondition.c
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