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SCR_SelectionMenuEntryCommand.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
),
SCR_BaseContainerCustomTitleUIInfo
(
"Name"
)]
2
class
SCR_SelectionMenuEntryCommand
:
SCR_SelectionMenuEntry
3
{
4
protected
ResourceName
COMMAND_ENTRY_LAYOUT
=
"{A87A2A3CA0018423}UI/layouts/Common/RadialMenu/SelectionMenuEntryCommand.layout"
;
5
6
[
Attribute
(
desc
:
"Additional text to entry name"
)]
7
protected
string
m_sCommandText
;
8
9
//------------------------------------------------------------------------------------------------
10
override
void
SetEntryComponent
(
SCR_SelectionMenuEntryComponent
entryComponent)
11
{
12
13
SCR_SelectionMenuEntryCommandComponent
commandEntry =
SCR_SelectionMenuEntryCommandComponent
.Cast(entryComponent);
14
if
(commandEntry)
15
{
16
commandEntry.
SetCommandText
(
m_sCommandText
);
17
}
18
19
super.SetEntryComponent(entryComponent);
20
}
21
22
//------------------------------------------------------------------------------------------------
23
void
SetCommandText
(
string
text)
24
{
25
m_sCommandText
= text;
26
}
27
28
//------------------------------------------------------------------------------------------------
29
string
GetCommandText
()
30
{
31
return
m_sCommandText
;
32
}
33
34
//------------------------------------------------------------------------------------------------
35
void
SCR_SelectionMenuEntryCommand
()
36
{
37
m_sCustomLayout
=
COMMAND_ENTRY_LAYOUT
;
38
}
39
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
ResourceName
Definition
ResourceName.c:13
SCR_SelectionMenuEntryCommandComponent
Definition
SCR_SelectionMenuEntryCommandComponent.c:3
SCR_SelectionMenuEntryCommandComponent::SetCommandText
void SetCommandText(string text)
Definition
SCR_SelectionMenuEntryCommandComponent.c:18
SCR_SelectionMenuEntryCommand::m_sCommandText
string m_sCommandText
Definition
SCR_SelectionMenuEntryCommand.c:7
SCR_SelectionMenuEntryCommand::SCR_SelectionMenuEntryCommand
void SCR_SelectionMenuEntryCommand()
Definition
SCR_SelectionMenuEntryCommand.c:35
SCR_SelectionMenuEntryCommand::SetCommandText
void SetCommandText(string text)
Definition
SCR_SelectionMenuEntryCommand.c:23
SCR_SelectionMenuEntryCommand::GetCommandText
string GetCommandText()
Definition
SCR_SelectionMenuEntryCommand.c:29
SCR_SelectionMenuEntryCommand::COMMAND_ENTRY_LAYOUT
ResourceName COMMAND_ENTRY_LAYOUT
Definition
SCR_SelectionMenuEntryCommand.c:4
SCR_SelectionMenuEntryCommand::SetEntryComponent
override void SetEntryComponent(SCR_SelectionMenuEntryComponent entryComponent)
Definition
SCR_SelectionMenuEntryCommand.c:10
SCR_SelectionMenuEntryComponent
Definition
SCR_SelectionMenuEntryComponent.c:7
SCR_SelectionMenuEntry::SCR_SelectionMenuEntry
void SCR_SelectionMenuEntry()
Definition
SCR_SelectionMenuEntry.c:238
SCR_SelectionMenuEntry::m_sCustomLayout
ResourceName m_sCustomLayout
Definition
SCR_SelectionMenuEntry.c:19
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
SelectionMenu
Entries
SCR_SelectionMenuEntryCommand.c
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