Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_SpawnPointCommandAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_CommandPrefab"
,
true
)]
2
class
SCR_SpawnPointBaseCommandAction
:
SCR_BaseCommandAction
3
{
4
override
void
FilterEntities(notnull set<SCR_EditableEntityComponent> inEntities, out notnull set<SCR_EditableEntityComponent> outEntities)
5
{
6
foreach
(
SCR_EditableEntityComponent
entity: inEntities)
7
{
8
if
(entity.GetFaction())
9
outEntities.Insert(entity);
10
}
11
}
12
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
13
{
14
return
flags
&
EEditorCommandActionFlags
.OBJECTIVE;
15
}
16
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition
SCR_CampaignMilitaryBaseComponent.c:2910
SCR_BaseCommandAction
Definition
SCR_BaseCommandAction.c:3
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_SpawnPointBaseCommandAction
Definition
SCR_SpawnPointCommandAction.c:3
vector
Definition
vector.c:13
EEditorCommandActionFlags
EEditorCommandActionFlags
Simplified action conditions.
Definition
EEditorCommandActionFlags.c:6
scripts
Game
Editor
Containers
Actions
CommandActions
SCR_SpawnPointCommandAction.c
Generated by
1.17.0