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SCR_SupplyAvailableItemHintUIInfo.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_SupplyAvailableItemHintUIInfo
:
SCR_BaseSupplyItemHintUIInfo
3
{
4
//------------------------------------------------------------------------------------------------
5
override
bool
CanBeShown(
InventoryItemComponent
item,
SCR_InventorySlotUI
focusedSlot)
6
{
7
if
(!super.CanBeShown(item, focusedSlot))
8
return
false
;
9
10
if
(!
m_ResourceComponent
.IsResourceTypeEnabled())
11
return
false
;
12
13
float
availableResources;
14
return
SCR_ResourceSystemHelper
.GetAvailableResources(
m_ResourceComponent
, availableResources);
15
}
16
17
//------------------------------------------------------------------------------------------------
18
override
string
GetItemHintName(
InventoryItemComponent
item)
19
{
20
if
(!
m_ResourceComponent
)
21
return
super.GetItemHintName(item);
22
23
float
availableResources;
24
SCR_ResourceSystemHelper
.GetAvailableResources(
m_ResourceComponent
, availableResources);
25
26
return
WidgetManager
.Translate(
GetName
(),
SCR_ResourceSystemHelper
.SuppliesToString(availableResources));
27
}
28
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetName
string GetName()
Definition
SCR_NotificationSenderComponent.c:15
InventoryItemComponent
Definition
InventoryItemComponent.c:13
SCR_BaseSupplyItemHintUIInfo
Definition
SCR_BaseSupplyItemHintUIInfo.c:3
SCR_BaseSupplyItemHintUIInfo::m_ResourceComponent
SCR_ResourceComponent m_ResourceComponent
Definition
SCR_BaseSupplyItemHintUIInfo.c:4
SCR_InventorySlotUI
Definition
SCR_InventorySlotUI.c:26
SCR_ResourceSystemHelper
Definition
SCR_ResourceSystemHelper.c:2
SCR_SupplyAvailableItemHintUIInfo
Definition
SCR_SupplyAvailableItemHintUIInfo.c:3
WidgetManager
Definition
WidgetManager.c:16
scripts
Game
Editor
Containers
UIInfo
SCR_SupplyAvailableItemHintUIInfo.c
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1.17.0