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SCR_TaskBaseCommandAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_CommandPrefab"
,
true
)]
2
class
SCR_TaskBaseCommandAction
:
SCR_BaseCommandAction
3
{
4
override
void
FilterEntities(notnull set<SCR_EditableEntityComponent> inEntities, out notnull set<SCR_EditableEntityComponent> outEntities)
5
{
6
foreach
(
SCR_EditableEntityComponent
entity: inEntities)
7
{
8
if
(entity.GetFaction())
9
outEntities.Insert(entity);
10
}
11
}
12
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
13
{
14
if
(!(
flags
&
EEditorCommandActionFlags
.OBJECTIVE))
15
return
false
;
16
17
Resource
resource =
Resource
.Load(
m_CommandPrefab
);
18
return
resource.IsValid();
19
}
20
21
//------------------------------------------------------------------------------------------------
22
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
23
{
24
super.Perform(hoveredEntity, selectedEntities, cursorWorldPosition,
EEditorCommandActionFlags
.ATTACH, param);
25
}
26
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition
SCR_CampaignMilitaryBaseComponent.c:2910
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
SCR_BaseCommandAction
Definition
SCR_BaseCommandAction.c:3
SCR_BaseCommandAction::m_CommandPrefab
ResourceName m_CommandPrefab
Definition
SCR_BaseCommandAction.c:5
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_TaskBaseCommandAction
Definition
SCR_TaskBaseCommandAction.c:3
vector
Definition
vector.c:13
EEditorCommandActionFlags
EEditorCommandActionFlags
Simplified action conditions.
Definition
EEditorCommandActionFlags.c:6
scripts
Game
Editor
Containers
Actions
CommandActions
SCR_TaskBaseCommandAction.c
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1.17.0