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SCR_TaskStateEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_TaskStateEditorAttribute
:
SCR_BaseFloatValueHolderEditorAttribute
3
{
4
//------------------------------------------------------------------------------------------------
5
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
6
{
7
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
8
if
(!editableEntity)
9
return
null;
10
11
IEntity
owner = editableEntity.GetOwner();
12
if
(!owner)
13
return
null;
14
15
SCR_Task
task
=
SCR_Task
.Cast(owner);
16
if
(!
task
)
17
return
null;
18
19
SCR_ETaskState
taskState =
task
.GetTaskState();
20
int
index
=
ConvertValueToIndex
(taskState);
21
22
return
SCR_BaseEditorAttributeVar
.
CreateInt
(
index
);
23
}
24
25
//------------------------------------------------------------------------------------------------
26
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
27
{
28
if
(!var)
29
return
;
30
31
SCR_TaskSystem
taskSystem =
SCR_TaskSystem
.GetInstance();
32
if
(!taskSystem)
33
return
;
34
35
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
36
if
(!editableEntity)
37
return
;
38
39
IEntity
owner = editableEntity.GetOwner();
40
if
(!owner)
41
return
;
42
43
SCR_Task
task
=
SCR_Task
.Cast(owner);
44
if
(!
task
)
45
return
;
46
47
float
floatVal;
48
ConvertIndexToValue
(var.
GetInt
(), floatVal);
49
50
SCR_ScenarioFrameworkTask
frameworkTask =
SCR_ScenarioFrameworkTask
.Cast(
task
);
51
if
(frameworkTask)
52
{
53
SCR_ScenarioFrameworkLayerTask layerTask = frameworkTask.
GetLayerTask
();
54
if
(layerTask)
55
layerTask.ProcessLayerTaskState(floatVal,
true
);
56
}
57
else
58
{
59
taskSystem.SetTaskState(
task
, floatVal);
60
}
61
}
62
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
SCR_Task
void SCR_Task(IEntitySource src, IEntity parent)
Definition
SCR_Task.c:1938
SCR_ETaskState
SCR_ETaskState
Definition
SCR_Task.c:3
task
from task
Definition
SCR_TaskNotificationConfigs.c:12
IEntity
Definition
IEntity.c:13
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateInt
static SCR_BaseEditorAttributeVar CreateInt(int value)
Definition
SCR_BaseEditorAttributeVar.c:107
SCR_BaseEditorAttributeVar::GetInt
int GetInt()
Definition
SCR_BaseEditorAttributeVar.c:20
SCR_BaseFloatValueHolderEditorAttribute
Attribute base for Name, icon and float value for other attributes to inherent from.
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:4
SCR_BaseFloatValueHolderEditorAttribute::ConvertIndexToValue
bool ConvertIndexToValue(int index, out float outValue)
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:28
SCR_BaseFloatValueHolderEditorAttribute::ConvertValueToIndex
int ConvertValueToIndex(float value)
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:16
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_ScenarioFrameworkTask
Definition
SCR_ScenarioFrameworkTask.c:6
SCR_ScenarioFrameworkTask::GetLayerTask
SCR_ScenarioFrameworkLayerTask GetLayerTask()
Definition
SCR_ScenarioFrameworkTask.c:29
SCR_TaskStateEditorAttribute
Definition
SCR_TaskStateEditorAttribute.c:3
SCR_TaskSystem
Definition
SCR_TaskSystem.c:6
scripts
Game
Editor
Containers
Attributes
SCR_TaskStateEditorAttribute.c
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1.17.0