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SCR_Tutorial_CombatEngineering_BoardVehicle.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_CombatEngineering_BoardVehicleClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_CombatEngineering_BoardVehicle
:
SCR_BaseTutorialStage
8
{
9
protected
Vehicle
m_Vehicle
;
10
//------------------------------------------------------------------------------------------------
11
override
protected
void
Setup
()
12
{
13
SCR_HintManagerComponent.HideHint();
14
SCR_HintManagerComponent.ClearLatestHint();
15
16
m_Vehicle
=
Vehicle
.Cast(
GetGame
().
GetWorld
().FindEntityByName(
"BUILDING_VEHICLE"
));
17
if
(!
m_Vehicle
)
18
return
;
19
20
PlayNarrativeCharacterStage
(
"COMBATENGINEERING_Instructor_D"
, 3);
21
22
RegisterWaypoint
(
m_Vehicle
,
""
,
"MOUNTCAR"
);
23
}
24
25
//------------------------------------------------------------------------------------------------
26
override
protected
bool
GetIsFinished
()
27
{
28
if
(!
m_Vehicle
)
29
return
false
;
30
31
return
m_Vehicle
.GetPilot() ==
m_Player
;
32
}
33
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::m_Player
ChimeraCharacter m_Player
Definition
SCR_BaseTutorialStage.c:27
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_CombatEngineering_BoardVehicleClass
Definition
SCR_Tutorial_CombatEngineering_BoardVehicle.c:3
SCR_Tutorial_CombatEngineering_BoardVehicle
Definition
SCR_Tutorial_CombatEngineering_BoardVehicle.c:8
SCR_Tutorial_CombatEngineering_BoardVehicle::GetIsFinished
bool GetIsFinished()
Definition
SCR_Tutorial_CombatEngineering_BoardVehicle.c:26
SCR_Tutorial_CombatEngineering_BoardVehicle::Setup
void Setup()
Definition
SCR_Tutorial_CombatEngineering_BoardVehicle.c:11
SCR_Tutorial_CombatEngineering_BoardVehicle::m_Vehicle
Vehicle m_Vehicle
Definition
SCR_Tutorial_CombatEngineering_BoardVehicle.c:9
Vehicle
enum EPhysicsLayerPresets Vehicle
Definition
gameLib.c:24
scripts
Game
GameMode
Tutorial
Stages
CombatEngineeringCourse
SCR_Tutorial_CombatEngineering_BoardVehicle.c
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