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SCR_Tutorial_CombatEngineering_ExitBuilding_2.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_CombatEngineering_ExitBuilding_2Class
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_CombatEngineering_ExitBuilding_2 :
SCR_BaseTutorialStage
7
{
8
protected
IEntity
m_SpawnedEntity
;
9
10
//------------------------------------------------------------------------------------------------
11
override
protected
void
Setup
()
12
{
13
m_SpawnedEntity
=
GetGame
().GetWorld().FindEntityByName(
"BUILDING_GUNNEST"
);
14
}
15
16
//------------------------------------------------------------------------------------------------
17
override
protected
bool
GetIsFinished
()
18
{
19
if
(!
m_SpawnedEntity
)
20
{
21
m_TutorialComponent
.SetStage(
"SPAWN_ENTITY_2"
);
22
return
false
;
23
}
24
25
return
!
IsBuildingModeOpen
();
26
}
27
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
m_SpawnedEntity
IEntity m_SpawnedEntity
Definition
SCR_CatalogEntitySpawnerComponent.c:110
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_TutorialComponent
SCR_TutorialGamemodeComponent m_TutorialComponent
Definition
SCR_TutorialInstructorComponent.c:10
IEntity
Definition
IEntity.c:13
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::IsBuildingModeOpen
bool IsBuildingModeOpen()
Definition
SCR_BaseTutorialStage.c:343
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_Tutorial_CombatEngineering_ExitBuilding_2Class
Definition
SCR_Tutorial_CombatEngineering_ExitBuilding_2.c:3
scripts
Game
GameMode
Tutorial
Stages
CombatEngineeringCourse
SCR_Tutorial_CombatEngineering_ExitBuilding_2.c
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1.17.0