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SCR_Tutorial_CombatEngineering_SelectPrefab_1.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_CombatEngineering_SelectPrefab_1Class
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_CombatEngineering_SelectPrefab_1 :
SCR_BaseTutorialStage
7
{
8
protected
Widget
m_wHighlight
;
9
protected
bool
m_bPreviewSelected
;
10
protected
string
m_sSpawnedEntityName
=
"BUILDING_VEHICLE"
;
11
//------------------------------------------------------------------------------------------------
12
override
protected
void
Setup
()
13
{
14
SCR_PreviewEntityEditorComponent
previewEntityComponent =
m_TutorialComponent
.GetPreviewEntityComponent();
15
if
(previewEntityComponent)
16
previewEntityComponent.
GetOnPreviewCreate
().Insert(
OnPreviewCreated
);
17
18
GetGame
().GetCallqueue().CallLater(
DelayedHighlight
, 1500,
false
);
19
}
20
21
//------------------------------------------------------------------------------------------------
22
protected
void
OnPreviewCreated
(
SCR_EditablePreviewEntity
previewEntity)
23
{
24
m_bPreviewSelected
=
true
;
25
}
26
27
//------------------------------------------------------------------------------------------------
28
protected
void
DelayedHighlight
()
29
{
30
Widget
w =
GetGame
().GetWorkspace().FindAnyWidget(
"ContentBrowser_AssetCard"
);
31
m_wHighlight
=
SCR_WidgetHighlightUIComponent
.
CreateHighlight
(w,
"{D574871D2C37B255}UI/layouts/Common/WidgetHighlight.layout"
);
32
}
33
34
//------------------------------------------------------------------------------------------------
35
override
protected
bool
GetIsFinished
()
36
{
37
return
m_bPreviewSelected
||
GetGame
().GetWorld().FindEntityByName(
m_sSpawnedEntityName
);
38
}
39
40
//------------------------------------------------------------------------------------------------
41
void
~SCR_Tutorial_CombatEngineering_SelectPrefab_1
()
42
{
43
SCR_PreviewEntityEditorComponent
previewEntityComponent =
m_TutorialComponent
.GetPreviewEntityComponent();
44
if
(previewEntityComponent)
45
previewEntityComponent.
GetOnPreviewCreate
().Remove(
OnPreviewCreated
);
46
47
GetGame
().GetCallqueue().Remove(
DelayedHighlight
);
48
delete
m_wHighlight
;
49
}
50
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
OnPreviewCreated
void OnPreviewCreated(SCR_EditablePreviewEntity previewEnt)
Method called when the preview of prefab to build is created.
Definition
SCR_CampaignBuildingPlacingEditorComponent.c:70
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_bPreviewSelected
bool m_bPreviewSelected
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:9
DelayedHighlight
void DelayedHighlight()
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:28
~SCR_Tutorial_CombatEngineering_SelectPrefab_1
void ~SCR_Tutorial_CombatEngineering_SelectPrefab_1()
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:41
m_wHighlight
SCR_Tutorial_CombatEngineering_SelectPrefab_1Class m_wHighlight
m_sSpawnedEntityName
string m_sSpawnedEntityName
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:10
m_TutorialComponent
SCR_TutorialGamemodeComponent m_TutorialComponent
Definition
SCR_TutorialInstructorComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_EditablePreviewEntity
Definition
SCR_EditablePreviewEntity.c:9
SCR_PreviewEntityEditorComponent
Definition
SCR_PreviewEntityEditorComponent.c:13
SCR_PreviewEntityEditorComponent::GetOnPreviewCreate
ScriptInvoker GetOnPreviewCreate()
Definition
SCR_PreviewEntityEditorComponent.c:798
SCR_Tutorial_CombatEngineering_SelectPrefab_1Class
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:3
SCR_WidgetHighlightUIComponent
Definition
SCR_WidgetHighlightUIComponent.c:2
SCR_WidgetHighlightUIComponent::CreateHighlight
static Widget CreateHighlight(Widget widget, ResourceName layout, Widget parent=null)
Definition
SCR_WidgetHighlightUIComponent.c:12
Widget
Definition
Widget.c:13
scripts
Game
GameMode
Tutorial
Stages
CombatEngineeringCourse
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c
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1.17.0