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SCR_Tutorial_CombatEngineering_SpawnEntity_2.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_CombatEngineering_SpawnEntity_2Class
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_CombatEngineering_SpawnEntity_2 :
SCR_BaseTutorialStage
7
{
8
protected
string
m_sSpawnedEntityName
=
"BUILDING_GUNNEST"
;
9
protected
SCR_Waypoint
m_SuggestedWP
;
10
11
//------------------------------------------------------------------------------------------------
12
override
protected
void
Setup
()
13
{
14
SCR_HintManagerComponent.HideHint();
15
SCR_HintManagerComponent.ClearLatestHint();
16
17
m_SuggestedWP
=
RegisterWaypoint
(
"WP_SUGGESTED_GUNPOST_SPAWN"
);
18
19
PlayNarrativeCharacterStage
(
"COMBATENGINEERING_Instructor_E"
, 2);
20
}
21
22
//------------------------------------------------------------------------------------------------
23
override
protected
bool
GetIsFinished
()
24
{
25
return
GetGame
().GetWorld().FindEntityByName(
m_sSpawnedEntityName
);
26
}
27
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_sSpawnedEntityName
string m_sSpawnedEntityName
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:10
m_SuggestedWP
SCR_Waypoint m_SuggestedWP
Definition
SCR_Tutorial_CombatEngineering_SpawnEntity_1.c:9
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_CombatEngineering_SpawnEntity_2Class
Definition
SCR_Tutorial_CombatEngineering_SpawnEntity_2.c:3
SCR_Waypoint
Definition
SCR_Waypoint.c:3
scripts
Game
GameMode
Tutorial
Stages
CombatEngineeringCourse
SCR_Tutorial_CombatEngineering_SpawnEntity_2.c
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1.17.0