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SCR_Tutorial_SquadLeadership_RequestGroup.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_SquadLeadership_RequestGroupClass
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_SquadLeadership_RequestGroup :
SCR_BaseTutorialStage
7
{
8
protected
string
m_sSpawnedEntityName
=
"REQUESTING_GROUP"
;
9
10
//------------------------------------------------------------------------------------------------
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override
bool
GetIsFinished
()
12
{
13
return
GetGame
().GetWorld().FindEntityByName(
m_sSpawnedEntityName
);
14
}
15
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_sSpawnedEntityName
string m_sSpawnedEntityName
Definition
SCR_Tutorial_CombatEngineering_SelectPrefab_1.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_Tutorial_SquadLeadership_RequestGroupClass
Definition
SCR_Tutorial_SquadLeadership_RequestGroup.c:3
scripts
Game
GameMode
Tutorial
Stages
Commanding
SCR_Tutorial_SquadLeadership_RequestGroup.c
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1.17.0