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SCR_UnlimitedDisclaimerEditorUIComponent.c
Go to the documentation of this file.
1
class
SCR_UnlimitedDisclaimerEditorUIComponent
:
ScriptedWidgetComponent
2
{
3
//------------------------------------------------------------------------------------------------
4
override
void
HandlerAttached(
Widget
w)
5
{
6
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
7
if
(!core)
8
return
;
9
10
SCR_EditorSettingsEntity
settingsEntity = core.
GetSettingsEntity
();
11
if
(!settingsEntity)
12
return
;
13
14
w.SetVisible(!settingsEntity.
IsUnlimitedEditorLegal
());
15
}
16
}
SCR_EditorManagerCore
Core component to manage SCR_EditorManagerEntity.
Definition
SCR_EditorManagerCore.c:6
SCR_EditorManagerCore::GetSettingsEntity
SCR_EditorSettingsEntity GetSettingsEntity()
Definition
SCR_EditorManagerCore.c:274
SCR_EditorSettingsEntity
Definition
SCR_EditorSettingsEntity.c:13
SCR_EditorSettingsEntity::IsUnlimitedEditorLegal
bool IsUnlimitedEditorLegal()
Definition
SCR_EditorSettingsEntity.c:71
SCR_UnlimitedDisclaimerEditorUIComponent
Definition
SCR_UnlimitedDisclaimerEditorUIComponent.c:2
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
Widget
Definition
Widget.c:13
scripts
Game
Editor
UI
Components
Common
SCR_UnlimitedDisclaimerEditorUIComponent.c
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