44 [Attribute("false", UIWidgets.CheckBox, "Use forces based camera movement for 3PV\n")]
45bool m_UseForceBased_3PVCamera;
46 [Attribute("50", UIWidgets.EditBox, "Movement force factor used for 3PV camera movement\n")]
47float m_MovementForceFactor;
48 [Attribute("0.01", UIWidgets.EditBox, "Movement force threshold used for 3PV camera movement\n")]
49float m_MovementForceThreshold;
50 [Attribute("25", UIWidgets.EditBox, "Spring force factor used for 3PV camera movement\n")]
51float m_SpringForceFactor;
52 [Attribute("false", UIWidgets.CheckBox, "Use Dolly zoom in 3PV (change FOV based on camera distance in order to maintain the size of the target object on the screen)\n")]
53bool m_3PVDollyZoomEffect;
54 [Attribute("5", UIWidgets.EditBox, "Spring lag amount used for horizontal movement\n")]
55float m_HorizontalSpringLag;
56 [Attribute("30", UIWidgets.EditBox, "Spring lag max angle used for horizontal movement\n")]