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SCR_VisibleInventoryItemComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Misc"
, description:
""
)]
2
class
SCR_VisibleInventoryItemComponentClass
:
SCR_BaseInventoryItemComponentClass
3
{
4
}
5
6
class
SCR_VisibleInventoryItemComponent : SCR_BaseInventoryItemComponent
7
{
8
[
RplProp
()]
9
protected
bool
m_bHideInVicinity;
10
11
//------------------------------------------------------------------------------------------------
13
void
SetHiddenInVicinity
(
bool
hidden)
14
{
15
m_bHideInVicinity = hidden;
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
bool
ShouldHideInVicinity
()
20
{
21
return
m_bHideInVicinity;
22
}
23
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
RplProp
SCR_CacheNoteComponentClass ScriptComponentClass RplProp()] protected ref array< string > m_aLines
ShouldHideInVicinity
SCR_DeployableInventoryItemInventoryComponentClass SCR_PlaceableInventoryItemComponentClass ShouldHideInVicinity()
Definition
SCR_DeployableInventoryItemInventoryComponent.c:36
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SetHiddenInVicinity
void SetHiddenInVicinity(bool hidden)
Setter for property that determines if item will be hidden in vicinity view of the inventory.
Definition
SCR_VisibleInventoryItemComponent.c:13
SCR_BaseInventoryItemComponentClass
Definition
SCR_BaseInventoryItemComponent.c:2
SCR_VisibleInventoryItemComponentClass
Definition
SCR_VisibleInventoryItemComponent.c:3
scripts
Game
Inventory
SCR_VisibleInventoryItemComponent.c
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