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SCR_WaypointBaseCommandAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_CommandPrefab"
,
true
)]
2
class
SCR_WaypointBaseCommandAction
:
SCR_BaseCommandAction
3
{
4
//------------------------------------------------------------------------------------------------
5
override
void
FilterEntities(notnull set<SCR_EditableEntityComponent> inEntities, out notnull set<SCR_EditableEntityComponent> outEntities)
6
{
7
SCR_EditableEntityComponent
group;
8
foreach
(
SCR_EditableEntityComponent
entity: inEntities)
9
{
10
group = entity.
GetAIGroup
();
11
if
(group)
12
outEntities.Insert(group);
13
}
14
}
15
//------------------------------------------------------------------------------------------------
16
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
17
{
18
return
flags
&
EEditorCommandActionFlags
.WAYPOINT;
19
}
20
21
//------------------------------------------------------------------------------------------------
22
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
23
{
24
flags
|=
EEditorCommandActionFlags
.ATTACH;
25
super.Perform(hoveredEntity, selectedEntities, cursorWorldPosition,
flags
, param);
26
}
27
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition
SCR_CampaignMilitaryBaseComponent.c:2910
SCR_BaseCommandAction
Definition
SCR_BaseCommandAction.c:3
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::GetAIGroup
SCR_EditableEntityComponent GetAIGroup()
Definition
SCR_EditableEntityComponent.c:499
SCR_WaypointBaseCommandAction
Definition
SCR_WaypointBaseCommandAction.c:3
vector
Definition
vector.c:13
EEditorCommandActionFlags
EEditorCommandActionFlags
Simplified action conditions.
Definition
EEditorCommandActionFlags.c:6
scripts
Game
Editor
Containers
Actions
CommandActions
SCR_WaypointBaseCommandAction.c
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1.17.0