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SCR_WeaponsTooltipDetail.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomTitleField
(
"m_sDisplayName"
)]
2
class
SCR_WeaponsTooltipDetail
:
SCR_EntityTooltipDetail
3
{
4
//[Attribute(defvalue: "3")]
5
//protected int m_iColumns;
6
7
//protected Widget m_Grid;
8
//protected ResourceName m_WeaponLayout;
9
10
[
Attribute
(
"#AR-Editor_TooltipDetail_Weapons_None"
)]
11
protected
LocalizedString
m_sUnarmedText
;
12
13
protected
TextWidget
m_Text
;
14
protected
BaseWeaponManagerComponent
m_WeaponManager
;
15
16
//------------------------------------------------------------------------------------------------
17
override
bool
NeedUpdate
()
18
{
19
return
false
;
//m_WeaponManager != null; //--- ToDo: More optimized
20
}
21
22
//------------------------------------------------------------------------------------------------
23
override
void
UpdateDetail
(
SCR_EditableEntityComponent
entity)
24
{
25
if
(!
m_WeaponManager
|| !
m_Text
)
26
return
;
27
28
//WorkspaceWidget workspace = GetGame().GetWorkspace();
29
30
array<WeaponSlotComponent> weapons = {};
31
m_WeaponManager
.GetWeaponsSlots(weapons);
32
WeaponUIInfo
info;
33
string
text;
34
//int n;
35
foreach
(
WeaponSlotComponent
weapon : weapons)
36
{
37
if
(weapon.GetWeaponSlotType() ==
"grenade"
)
38
continue
;
39
40
info =
WeaponUIInfo
.Cast(weapon.GetUIInfo());
41
if
(!info)
42
continue
;
43
44
text += info.GetName() +
"\n"
;
45
46
// ImageWidget weaponWidget = ImageWidget.Cast(workspace.CreateWidgets(m_WeaponLayout, m_Grid));
47
// weaponWidget.LoadImageTexture(0, info.GetWeaponIconPath());
48
//
49
// GridSlot.SetRow(weaponWidget, Math.Floor(n / m_iColumns));
50
// GridSlot.SetColumn(weaponWidget, n % m_iColumns);
51
// n++;
52
}
53
54
if
(!text.IsEmpty())
55
m_Text
.SetText(text);
56
else
57
m_Text
.SetText(
m_sUnarmedText
);
58
59
}
60
61
//------------------------------------------------------------------------------------------------
62
override
bool
InitDetail
(
SCR_EditableEntityComponent
entity,
Widget
widget)
63
{
64
m_WeaponManager
= BaseWeaponManagerComponent.Cast(entity.GetOwner().FindComponent(BaseWeaponManagerComponent));
65
if
(!
m_WeaponManager
)
66
return
false
;
67
68
m_Text
=
TextWidget
.Cast(widget);
69
if
(!
m_Text
)
70
return
false
;
71
72
DamageManagerComponent
damageManager =
DamageManagerComponent
.Cast(entity.GetOwner().FindComponent(
DamageManagerComponent
));
73
if
(damageManager)
74
{
75
if
(damageManager.GetState() ==
EDamageState
.DESTROYED)
76
return
false
;
77
}
78
79
return
true
;
80
81
// m_Grid = widget;
82
// if (!m_Grid)
83
// return false;
84
//
85
// m_WeaponLayout = SCR_LayoutTemplateComponent.GetLayout(widget);
86
// if (m_WeaponLayout.IsEmpty())
87
// return false;
88
//
89
// return true;
90
}
91
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition
SCR_KeyBindingMenuConfig.c:116
DamageManagerComponent
Definition
DamageManagerComponent.c:13
LocalizedString
Definition
LocalizedString.c:22
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EntityTooltipDetail
Definition
SCR_EntityTooltipDetail.c:3
SCR_WeaponsTooltipDetail
Definition
SCR_WeaponsTooltipDetail.c:3
SCR_WeaponsTooltipDetail::InitDetail
override bool InitDetail(SCR_EditableEntityComponent entity, Widget widget)
Definition
SCR_WeaponsTooltipDetail.c:62
SCR_WeaponsTooltipDetail::NeedUpdate
override bool NeedUpdate()
Definition
SCR_WeaponsTooltipDetail.c:17
SCR_WeaponsTooltipDetail::m_Text
TextWidget m_Text
Definition
SCR_WeaponsTooltipDetail.c:13
SCR_WeaponsTooltipDetail::m_sUnarmedText
LocalizedString m_sUnarmedText
Definition
SCR_WeaponsTooltipDetail.c:11
SCR_WeaponsTooltipDetail::m_WeaponManager
BaseWeaponManagerComponent m_WeaponManager
Definition
SCR_WeaponsTooltipDetail.c:14
SCR_WeaponsTooltipDetail::UpdateDetail
override void UpdateDetail(SCR_EditableEntityComponent entity)
Definition
SCR_WeaponsTooltipDetail.c:23
TextWidget
Definition
TextWidget.c:16
WeaponSlotComponent
Definition
WeaponSlotComponent.c:13
WeaponUIInfo
Definition
WeaponUIInfo.c:4
Widget
Definition
Widget.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
EDamageState
EDamageState
Definition
EDamageState.c:13
scripts
Game
Editor
UI
Components
Tooltips
Tooltips
Details
SCR_WeaponsTooltipDetail.c
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