Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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StanceIndicator.c
Go to the documentation of this file.
1class StanceIndicator : SCR_InfoDisplay
2{
3 // Stances
4 const string STANCE_STAND = "{9DF327726AD6B515}UI/Textures/StanceIndicator/stance_stand.edds";
5 const string STANCE_CROUCH = "{90ED76A233697F90}UI/Textures/StanceIndicator/stance_crouch.edds";
6 const string STANCE_PRONE = "{A7117D97ED663EC4}UI/Textures/StanceIndicator/stance_prone.edds";
7
8 private ImageWidget m_wStance = null;
9 private ECharacterStance m_eCurrentStance = ECharacterStance.PRONE;
10 private SCR_PlayerController m_PlayerController;
11
12 protected static StanceIndicator s_Instance = null;
13 sealed static StanceIndicator GetInstance() { return s_Instance; }
14
15 //------------------------------------------------------------------------------------------------
16 override void OnStartDraw(IEntity owner)
17 {
18 super.OnStartDraw(owner);
19 if (m_wRoot)
20 {
21 m_wStance = ImageWidget.Cast(m_wRoot.FindAnyWidget("Image0"));
22 if (m_wStance)
23 {
24 m_wStance.LoadImageTexture((int)ECharacterStance.PRONE, STANCE_PRONE);
25 m_wStance.LoadImageTexture((int)ECharacterStance.CROUCH, STANCE_CROUCH);
26 m_wStance.LoadImageTexture((int)ECharacterStance.STAND, STANCE_STAND);
27 }
28 m_wRoot.SetOpacity(0);
29 }
30
31
32 ArmaReforgerScripted game = GetGame();
33 if (!game)
34 return;
35
36 m_PlayerController = SCR_PlayerController.Cast(game.GetPlayerController());
37 }
38
39 //------------------------------------------------------------------------------------------------
40 override void UpdateValues(IEntity owner, float timeSlice)
41 {
42 if (!m_wRoot || !m_wStance || !m_PlayerController)
43 return;
44
45
46/* CharacterStance stance = CharacterStance.STANCE_ERECT;
47 CharacterEntity character = CharacterEntity.Cast(owner);
48 if (character)
49 {
50 stance = character.GetCurrentStance();
51 }
52
53 if (m_eCurrentStance != stance)
54 {
55 m_eCurrentStance = stance;
56 m_wStance.SetImage(stance);
57
58 // Update widget size
59 int x;
60 int y;
61 m_wStance.GetImageSize(stance,x,y);
62 float fx = (float)x * 0.3;
63 float fy = (float)y * 0.3;
64 m_wStance.SetSize(fx,fy);
65
66 if (stance == ECharacterStance.STAND)
67 {
68 if (m_wRoot.GetOpacity() > 0 || m_wRoot.IsVisible())
69 AnimateWidget.Opacity(m_wRoot, 0, UIConstants.FADE_RATE_SLOW);
70 }
71 else
72 {
73 if (m_wRoot.GetOpacity() < 1 || !m_wRoot.IsVisible())
74 AnimateWidget.Opacity(m_wRoot, 1, UIConstants.FADE_RATE_DEFAULT);
75 }
76 }*/
77 }
78};
ref DSGameConfig game
Definition DSConfig.c:81
ArmaReforgerScripted GetGame()
Definition game.c:1398
Widget m_wRoot
static sealed StanceIndicator GetInstance()
override void UpdateValues(IEntity owner, float timeSlice)
static StanceIndicator s_Instance
override void OnStartDraw(IEntity owner)
ECharacterStance