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SCR_AdditionalDeployablePart Class Reference
Inheritance diagram for SCR_AdditionalDeployablePart:
ScriptAndConfig SCR_WeaponDeployablePart

Protected Member Functions

ResourceName GetPrefab ()
bool SpawnPrefabs (int authorPlayerId, IEntity user, notnull EntitySpawnParams params)
void PostPrefabSpawn (notnull IEntity spawnedEntity)

Protected Attributes

ResourceName m_sPrefab
int m_iNumberOfPrefabs

Detailed Description

Definition at line 1 of file SCR_AdditionalDeployablePart.c.

Member Function Documentation

◆ GetPrefab()

ResourceName SCR_AdditionalDeployablePart::GetPrefab ( )
inlineprotected
Returns

Definition at line 11 of file SCR_AdditionalDeployablePart.c.

◆ PostPrefabSpawn()

void SCR_AdditionalDeployablePart::PostPrefabSpawn ( notnull IEntity spawnedEntity)
protected

Override if you would like to do something to the entity that was spawned after deployment

Parameters
[in]spawnedEntity

◆ SpawnPrefabs()

bool SCR_AdditionalDeployablePart::SpawnPrefabs ( int authorPlayerId,
IEntity user,
notnull EntitySpawnParams params )
inlineprotected

Method used to spawn additional prefabs

Parameters
[in]authorPlayerIdid of the player who initalized this procedure
[in]userwho initialized this procedure
[in]paramsused for spawning of the prefab

Definition at line 21 of file SCR_AdditionalDeployablePart.c.

Member Data Documentation

◆ m_iNumberOfPrefabs

int SCR_AdditionalDeployablePart::m_iNumberOfPrefabs
protected

Definition at line 7 of file SCR_AdditionalDeployablePart.c.

◆ m_sPrefab

ResourceName SCR_AdditionalDeployablePart::m_sPrefab
protected

Definition at line 4 of file SCR_AdditionalDeployablePart.c.


The documentation for this class was generated from the following file: