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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| ResourceName | GetModuleEntityPrefab () |
| SCR_BaseEffectsModulePositionData | GetEffectsModuleZoneData () |
| vector | GetLocalSpawnOffset () |
| EEffectsModuleType | GetType () |
| void | Init (notnull IEntity owner, notnull SCR_EffectsModuleComponent effectModuleParent) |
| sealed void | OnModulePreExecute () |
| void | OnModuleExecute () |
| void | SetSpawnParams (notnull out EntitySpawnParams spawnParams, out vector targetPosition) |
| void | OnEntitySpawned (notnull SCR_EffectsModuleChildComponent spawnedChild, vector targetPosition) |
| void | OnEntitySpawnedBroadcast (notnull SCR_EffectsModuleChildComponent spawnedChild, vector targetPosition) |
| void | CancelModule () |
| void | CancelModuleBroadcast () |
| bool | CanPause () |
| bool | IsPaused () |
| void | SetPaused (bool paused) |
| bool | CanLoop () |
| bool | IsLooping () |
| void | SetLooping (bool loop) |
| vector | GetLocalTargetOffset () |
Definition at line 2 of file SCR_EffectModule.c.
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Cancel executing of the effect module (Server Only)
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Cancel executing of the effect module Server and Client
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Definition at line 55 of file SCR_EffectModule.c.
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Get Module local spawn position vars
Definition at line 65 of file SCR_EffectModule.c.
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/return X and Y offset where the entity is spawned
Definition at line 316 of file SCR_EffectModule.c.
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Get Module Type. Types dictate how the entity is spawned and what happens after spawning
Definition at line 75 of file SCR_EffectModule.c.
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Init the Module. Called by SCR_EffectsModuleComponent both Server and Client
| owner | Owner of the SCR_EffectsModuleComponent this Effect Module is attached to |
| effectModuleParent | SCR_EffectsModuleComponent of the owner this Effect Module is attached to |
Definition at line 87 of file SCR_EffectModule.c.
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Get If effect module is looping
Definition at line 300 of file SCR_EffectModule.c.
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Called by SCR_EffectsModuleComponent when the Module prefab is spawned (Server Only)
Definition at line 187 of file SCR_EffectModule.c.
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Called by SCR_EffectsModuleComponent and OnEntitySpawned() when the Module prefab is spawned. On Server and Client. Has one frame delay before called
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Definition at line 117 of file SCR_EffectModule.c.
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Start the execution of the Effect module (Server Only) Will execute after a delay if any is set
Definition at line 102 of file SCR_EffectModule.c.
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Set looping the effect module
| loop | If true than it will start looping |
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Pause the effect module
| paused. | If true then it is paused |
Definition at line 277 of file SCR_EffectModule.c.
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Set the spawn params for effect module (Server Only)
| [out] | spawnParams | Spawn params |
Definition at line 131 of file SCR_EffectModule.c.
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Definition at line 42 of file SCR_EffectModule.c.
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Definition at line 32 of file SCR_EffectModule.c.
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Definition at line 26 of file SCR_EffectModule.c.
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Definition at line 35 of file SCR_EffectModule.c.
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Definition at line 23 of file SCR_EffectModule.c.
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Definition at line 11 of file SCR_EffectModule.c.
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Definition at line 39 of file SCR_EffectModule.c.
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Definition at line 20 of file SCR_EffectModule.c.
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Definition at line 8 of file SCR_EffectModule.c.
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Definition at line 38 of file SCR_EffectModule.c.
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Definition at line 5 of file SCR_EffectModule.c.
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Definition at line 14 of file SCR_EffectModule.c.
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Definition at line 17 of file SCR_EffectModule.c.