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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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| override void | HandlerAttached (Widget w) |
| void | Init (Widget parent) |
| bool | SetAction (BaseContainer data, BaseContainer filter) |
| void | ForceSetHoldAction (bool state) |
| void | OverrideTexture (string imagePath, string image=string.Empty, Color color=Color.White, SCR_EButtonSize buttonType=SCR_EButtonSize.KEYBOARD_MEDIUM, bool setOverride=true) |
| void | ChangeInputVisibility (bool visible) |
| void | Resize () |
| void | GetFilter (BaseContainer filter) |
| bool | ApplyTextureToButton () |
| void | GetWidth () |
| bool | CreateAdditionalWidgets () |
| bool | DeleteAdditionalWidgets () |
| Go through all previosly created Widgets and delete them, to keep the widget clean. | |
| void | ActionPressed (bool isHoldAction=false) |
| void | ActionReleased () |
| void | SetToggled (bool toggled, bool animate=true, bool invokeChange=true) |
| void | OnDoubleTap () |
| ImageWidget | GetOutlineWidget () |
| ImageWidget | GetBackgroundWidget () |
| void | AnimateHover () |
| Animate Widget when mouse hovers over it. | |
| void | AnimateClick () |
| Animate Widget when action is performed. | |
| void | AnimateHold () |
| void | AnimateHoldComplete () |
| void | AnimateHoldForceEnd () |
| void | AnimateDoubleTab () |
| void | AnimateToggle () |
| void | AnimateContinous () |
| void | ResetColor () |
| void | UpdateEnableColor () |
| Sets the correct color when Widget is initialized. (Active or disabled). | |
| float | GetTextSizeModifier () |
| bool | GetIsOverwritten () |
| void | SetIsOverwritten (bool setOverride) |
Definition at line 1 of file SCR_InputButtonDisplay.c.
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| isHoldAction |
Definition at line 479 of file SCR_InputButtonDisplay.c.
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Check if the animation is still running and it's value is below 1 (1 = animation done)
Reverse the animation speed so it's going backwards fast then it went forward to show the hold action has failed
Definition at line 513 of file SCR_InputButtonDisplay.c.
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Animate Widget when action is performed.
Using CallLater to give the animation time to complete before it's being reset to default state
Definition at line 619 of file SCR_InputButtonDisplay.c.
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Definition at line 691 of file SCR_InputButtonDisplay.c.
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Using CallLater to give the animation time to complete before it's being reset to default state
Using CallLater to give the animation time to complete before it's being reset to default state
Definition at line 665 of file SCR_InputButtonDisplay.c.
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Definition at line 635 of file SCR_InputButtonDisplay.c.
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Definition at line 648 of file SCR_InputButtonDisplay.c.
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Definition at line 659 of file SCR_InputButtonDisplay.c.
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Animate Widget when mouse hovers over it.
Definition at line 599 of file SCR_InputButtonDisplay.c.
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Definition at line 685 of file SCR_InputButtonDisplay.c.
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Apply textures from set SCR_InputButtonLayout config to ImageWidgets Set the correct size for every widget by using set Height
Checks if button has a Image defined in config otherwise it uses the text//
If the button has more than 1 image assigned, we create as many ImageWidgets as we need
Lets just clean up the Images if we dont need them anymore
Definition at line 332 of file SCR_InputButtonDisplay.c.
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Change the visibility of the Button Image & Text
| [in] | visibility |
Definition at line 226 of file SCR_InputButtonDisplay.c.
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Create temporary ImageWidgets if the Button has more than one texture applied in the config. For each entry in the "inputButton.m_aTextures" array a new ImageWidget will be created to save a lot of space in the widget.
Is the texture has a glow/shadow create that first so it's behind the actual texture
Definition at line 439 of file SCR_InputButtonDisplay.c.
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Go through all previosly created Widgets and delete them, to keep the widget clean.
Definition at line 464 of file SCR_InputButtonDisplay.c.
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Definition at line 150 of file SCR_InputButtonDisplay.c.
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Definition at line 592 of file SCR_InputButtonDisplay.c.
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Definition at line 291 of file SCR_InputButtonDisplay.c.
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Definition at line 755 of file SCR_InputButtonDisplay.c.
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Definition at line 586 of file SCR_InputButtonDisplay.c.
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Definition at line 749 of file SCR_InputButtonDisplay.c.
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Apply correct size to all images
Definition at line 418 of file SCR_InputButtonDisplay.c.
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Definition at line 59 of file SCR_InputButtonDisplay.c.
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Initialise Widget and subscribe to needed ScriptInvokers
| Parent | widget |
Definition at line 81 of file SCR_InputButtonDisplay.c.
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Definition at line 559 of file SCR_InputButtonDisplay.c.
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Overrides Texture of the Button USE SCR_InputButtonComponent.SetTexture() to call
Definition at line 161 of file SCR_InputButtonDisplay.c.
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Definition at line 699 of file SCR_InputButtonDisplay.c.
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Trigger resizing of Button Use SCR_InputButtonComponent.SetSize() to call
Definition at line 258 of file SCR_InputButtonDisplay.c.
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Get all visual information about the button and apply them
| data | |
| filter |
Lets apply all gathered textures from the config to the correct ImageWidgets
Update the color 1 frame later in case the parent gets updated the same frame
Definition at line 104 of file SCR_InputButtonDisplay.c.
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Definition at line 761 of file SCR_InputButtonDisplay.c.
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Definition at line 541 of file SCR_InputButtonDisplay.c.
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Sets the correct color when Widget is initialized. (Active or disabled).
Definition at line 721 of file SCR_InputButtonDisplay.c.
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Definition at line 3 of file SCR_InputButtonDisplay.c.
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Definition at line 11 of file SCR_InputButtonDisplay.c.
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Definition at line 6 of file SCR_InputButtonDisplay.c.
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Definition at line 29 of file SCR_InputButtonDisplay.c.
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Definition at line 30 of file SCR_InputButtonDisplay.c.
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Definition at line 27 of file SCR_InputButtonDisplay.c.
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Definition at line 25 of file SCR_InputButtonDisplay.c.
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Definition at line 26 of file SCR_InputButtonDisplay.c.
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Definition at line 32 of file SCR_InputButtonDisplay.c.
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Definition at line 31 of file SCR_InputButtonDisplay.c.
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Definition at line 33 of file SCR_InputButtonDisplay.c.
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Definition at line 34 of file SCR_InputButtonDisplay.c.
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Definition at line 35 of file SCR_InputButtonDisplay.c.
Definition at line 37 of file SCR_InputButtonDisplay.c.
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Definition at line 28 of file SCR_InputButtonDisplay.c.
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Definition at line 9 of file SCR_InputButtonDisplay.c.
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Definition at line 7 of file SCR_InputButtonDisplay.c.
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Definition at line 18 of file SCR_InputButtonDisplay.c.
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Definition at line 19 of file SCR_InputButtonDisplay.c.
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Definition at line 16 of file SCR_InputButtonDisplay.c.
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Definition at line 21 of file SCR_InputButtonDisplay.c.
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Definition at line 23 of file SCR_InputButtonDisplay.c.
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Definition at line 22 of file SCR_InputButtonDisplay.c.
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Definition at line 15 of file SCR_InputButtonDisplay.c.
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Definition at line 20 of file SCR_InputButtonDisplay.c.
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Definition at line 14 of file SCR_InputButtonDisplay.c.
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Definition at line 41 of file SCR_InputButtonDisplay.c.
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Definition at line 40 of file SCR_InputButtonDisplay.c.
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Definition at line 39 of file SCR_InputButtonDisplay.c.
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Definition at line 13 of file SCR_InputButtonDisplay.c.
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Definition at line 8 of file SCR_InputButtonDisplay.c.
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Definition at line 5 of file SCR_InputButtonDisplay.c.
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Definition at line 54 of file SCR_InputButtonDisplay.c.
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Definition at line 53 of file SCR_InputButtonDisplay.c.
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Definition at line 56 of file SCR_InputButtonDisplay.c.
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Definition at line 52 of file SCR_InputButtonDisplay.c.
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Definition at line 48 of file SCR_InputButtonDisplay.c.
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Definition at line 55 of file SCR_InputButtonDisplay.c.
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Definition at line 51 of file SCR_InputButtonDisplay.c.
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Definition at line 50 of file SCR_InputButtonDisplay.c.
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Definition at line 49 of file SCR_InputButtonDisplay.c.
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Definition at line 46 of file SCR_InputButtonDisplay.c.
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Definition at line 44 of file SCR_InputButtonDisplay.c.
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Definition at line 43 of file SCR_InputButtonDisplay.c.
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Definition at line 47 of file SCR_InputButtonDisplay.c.