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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| override void | HandlerAttached (Widget w) |
| override void | HandlerDeattached (Widget w) |
| void | SetPlayerCurrentAndLimitAllocation (Widget w) |
| void | UpdateSupplyAmountText () |
| Sets the Supplies text to current amount of available and allocated supplies. | |
| void | OnItemHover (SCR_InventorySlotUI slot) |
| void | OnItemHoverEnd () |
| void | OnLoadoutSelected (SCR_BasePlayerLoadout loadout) |
| int | GetItemPlayerSupplyAllocationRefundValue (SCR_InventorySlotUI slot) |
| void | OnAvailableAllocatedSuppliesChanged (int amount) |
| void | OnMilitarySupplyAllocationChanged (int amount) |
Protected Attributes | |
| ResourceName | m_sSuppliesText |
| int | m_iAvailableSuppliesAmount |
| int | m_iMaxAvailableSuppliesAmount |
| bool | m_bVisibleTopLimit |
| int | m_iPlayerSupplyAllocationOffset |
| RichTextWidget | m_wSuppliesText |
| string | m_sSuppliesAmount |
| string | m_sAvailableText |
| string | m_sAvailableTextLong |
| PlayerController | m_PlayerController = GetGame().GetPlayerController() |
| SCR_PlayerSupplyAllocationComponent | m_PlayerSupplyAllocationComponent |
Definition at line 3 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 166 of file SCR_PlayerSupplyAllocationUI.c.
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Calls superclass method, subscribes to events and sets player current and limit allocation.
| [in] | w | Widget attached to the method, representing the root of the layout. |
Definition at line 40 of file SCR_PlayerSupplyAllocationUI.c.
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inlineprotected |
Calls superclass method and unsubscribes from events
| [in] | w | Widget attached to the method, representing the root of the layout. |
Definition at line 72 of file SCR_PlayerSupplyAllocationUI.c.
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inlineprotected |
Available Allocated Supplies amount changed, set the new value and update Supplies text
| [in] | amount |
Definition at line 213 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 121 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 142 of file SCR_PlayerSupplyAllocationUI.c.
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Loadout was selected, update MSAR text to include selected loadout price
| [in] | loadout |
Definition at line 151 of file SCR_PlayerSupplyAllocationUI.c.
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Military Supply Allocation amount changed, set the new value and update Supplies text
| [in] | amount |
Definition at line 225 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 88 of file SCR_PlayerSupplyAllocationUI.c.
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Sets the Supplies text to current amount of available and allocated supplies.
Definition at line 101 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 19 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 11 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 15 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 21 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 33 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 35 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 28 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 31 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 25 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 7 of file SCR_PlayerSupplyAllocationUI.c.
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Definition at line 23 of file SCR_PlayerSupplyAllocationUI.c.