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SCR_SoundEditorEffect Class Reference
Inheritance diagram for SCR_SoundEditorEffect:
SCR_BaseEditorEffect

Protected Member Functions

override bool EOnActivate (SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)

Protected Attributes

bool m_bSoundHasPriority

Detailed Description

Sound UI effect.

Definition at line 7 of file SCR_SoundEditorEffect.c.

Member Function Documentation

◆ EOnActivate()

override bool SCR_SoundEditorEffect::EOnActivate ( SCR_BaseEditorComponent editorComponent,
vector position = vector.Zero,
set< SCR_EditableEntityComponent > entities = null )
inlineprotected

Definition at line 15 of file SCR_SoundEditorEffect.c.

Member Data Documentation

◆ m_bSoundHasPriority

bool SCR_SoundEditorEffect::m_bSoundHasPriority
protected

Definition at line 13 of file SCR_SoundEditorEffect.c.


The documentation for this class was generated from the following file: