Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_SoundEditorEffect.c
Go to the documentation of this file.
1[BaseContainerProps(), SCR_BaseContainerCustomTitleField("m_sSound", "SFX: \"%1\"")]
8{
9 [Attribute(desc: "Sound event from *acp file.")]
10 private string m_sSound;
11
12 [Attribute(desc: "If sound has priority it will terminate any other UI sfx that are played.")]
13 protected bool m_bSoundHasPriority;
14
15 override bool EOnActivate(SCR_BaseEditorComponent editorComponent, vector position = vector.Zero, set<SCR_EditableEntityComponent> entities = null)
16 {
17 SCR_UISoundEntity.SoundEvent(m_sSound, m_bSoundHasPriority);
18 return true;
19 }
20};
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
vector position
SCR_Faction ScriptedFaction SCR_BaseContainerCustomTitleField("m_sCallsign")
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
override bool EOnActivate(SCR_BaseEditorComponent editorComponent, vector position=vector.Zero, set< SCR_EditableEntityComponent > entities=null)
SCR_FieldOfViewSettings Attribute