Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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MenuManager.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12sealed class MenuManager
13{
14 protected void MenuManager();
15 protected void ~MenuManager();
16
18 proto external MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset);
20 proto external MenuBase FindMenuByUserData(int userId);
22 proto external MenuBase GetTopMenu();
24 proto external MenuBase GetOwnerMenu(Widget w);
25 proto external bool IsAnyMenuOpen();
26 proto external bool IsAnyDialogOpen();
28 proto external bool CloseMenuByPreset(ScriptMenuPresetEnum preset);
30 proto external bool CloseMenuByUserData(int userId);
32 proto external bool CloseMenu(MenuBase menu);
34 proto external int CloseAllMenus();
35 proto external MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId = 0, bool unique = false, bool hideParentMenu = true);
36 proto external MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority = DialogPriority.INFORMATIVE, int iUserData = 0, bool unique = false);
37}
38
void ~MenuManager()
proto external bool IsAnyMenuOpen()
proto external MenuBase GetOwnerMenu(Widget w)
Return owner menu of Widget.
proto external MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset)
Finds first menu/dialog with given preset index, or nullptr when there is no such menu opened.
proto external MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority=DialogPriority.INFORMATIVE, int iUserData=0, bool unique=false)
proto external bool CloseMenu(MenuBase menu)
Put menu into queue for closing (which is processed during next MenuManeger update).
proto external bool CloseMenuByUserData(int userId)
Put menu with given iUserId into queue for closing (which is processed during next MenuManeger update...
proto external MenuBase GetTopMenu()
Returns most top opened menu or nullptr when no menu is opened.
proto external bool CloseMenuByPreset(ScriptMenuPresetEnum preset)
Put menu with given iPresetId into queue for closing (which is processed during next MenuManeger upda...
proto external int CloseAllMenus()
Put all menus into queue for closing (which is processed during next MenuManeger update),...
proto external bool IsAnyDialogOpen()
proto external MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId=0, bool unique=false, bool hideParentMenu=true)
void MenuManager()
proto external MenuBase FindMenuByUserData(int userId)
Finds first menu/dialog with given user id, or nullptr when there is no such menu opened.
DialogPriority
Definition menuManager.c:5