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MenuManager.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
MenuManager
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{
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protected
void
MenuManager
();
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protected
void
~MenuManager
();
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proto external
MenuBase
FindMenuByPreset
(ScriptMenuPresetEnum preset);
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proto external
MenuBase
FindMenuByUserData
(
int
userId);
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proto external
MenuBase
GetTopMenu
();
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proto external
MenuBase
GetOwnerMenu
(
Widget
w);
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proto external
bool
IsAnyMenuOpen
();
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proto external
bool
IsAnyDialogOpen
();
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proto external
bool
CloseMenuByPreset
(ScriptMenuPresetEnum preset);
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proto external
bool
CloseMenuByUserData
(
int
userId);
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proto external
bool
CloseMenu
(
MenuBase
menu);
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proto external
int
CloseAllMenus
();
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proto external
MenuBase
OpenMenu
(ScriptMenuPresetEnum preset,
int
userId = 0,
bool
unique =
false
,
bool
hideParentMenu =
true
);
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proto external
MenuBase
OpenDialog
(ScriptMenuPresetEnum preset,
int
priority =
DialogPriority
.INFORMATIVE,
int
iUserData = 0,
bool
unique =
false
);
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}
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MenuBase
Definition
MenuBase.c:32
MenuManager::~MenuManager
void ~MenuManager()
MenuManager::IsAnyMenuOpen
proto external bool IsAnyMenuOpen()
MenuManager::GetOwnerMenu
proto external MenuBase GetOwnerMenu(Widget w)
Return owner menu of Widget.
MenuManager::FindMenuByPreset
proto external MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset)
Finds first menu/dialog with given preset index, or nullptr when there is no such menu opened.
MenuManager::OpenDialog
proto external MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority=DialogPriority.INFORMATIVE, int iUserData=0, bool unique=false)
MenuManager::CloseMenu
proto external bool CloseMenu(MenuBase menu)
Put menu into queue for closing (which is processed during next MenuManeger update).
MenuManager::CloseMenuByUserData
proto external bool CloseMenuByUserData(int userId)
Put menu with given iUserId into queue for closing (which is processed during next MenuManeger update...
MenuManager::GetTopMenu
proto external MenuBase GetTopMenu()
Returns most top opened menu or nullptr when no menu is opened.
MenuManager::CloseMenuByPreset
proto external bool CloseMenuByPreset(ScriptMenuPresetEnum preset)
Put menu with given iPresetId into queue for closing (which is processed during next MenuManeger upda...
MenuManager::CloseAllMenus
proto external int CloseAllMenus()
Put all menus into queue for closing (which is processed during next MenuManeger update),...
MenuManager::IsAnyDialogOpen
proto external bool IsAnyDialogOpen()
MenuManager::OpenMenu
proto external MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId=0, bool unique=false, bool hideParentMenu=true)
MenuManager::MenuManager
void MenuManager()
MenuManager::FindMenuByUserData
proto external MenuBase FindMenuByUserData(int userId)
Finds first menu/dialog with given user id, or nullptr when there is no such menu opened.
Widget
Definition
Widget.c:13
DialogPriority
DialogPriority
Definition
menuManager.c:5
scripts
GameLib
generated
Menu
MenuManager.c
Generated by
1.17.0