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MenuBase.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MenuBase
:
ScriptedWidgetEventHandler
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{
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proto external
int
GetUserData();
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proto external
MenuManager
GetManager
();
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proto external
Widget
GetRootWidget
();
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proto external
Widget
GetItemWidget(
string
menuItemName);
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proto external
MenuBase
SetLabel(
string
menuItemName,
string
text);
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proto external
void
Close
();
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proto external
bool
IsFocused
();
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proto external
bool
IsOpen
();
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proto external
bool
AddMenuItem(
string
menuItemName,
Widget
w,
string
actionName);
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proto external
bool
RemoveMenuItem(
string
menuItemName);
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proto external
void
SetActionContext(
string
actionContextName);
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proto
MenuBase
BindItem(
string
menuItemName,
MenuItemCallback
callback);
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// callbacks
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event
void
OnMenuFocusGained
();
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event
void
OnMenuFocusLost
();
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event
void
OnMenuShow
();
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event
void
OnMenuHide
();
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event
void
OnMenuOpen
();
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event
void
OnMenuOpened
();
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event
void
OnMenuClose
();
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event
void
OnMenuInit();
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event
void
OnMenuUpdate(
float
tDelta);
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event
void
OnMenuItem(
string
menuItemName,
bool
changed,
bool
finished);
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}
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OnMenuClose
override void OnMenuClose()
Definition
AddonsToolsUI.c:36
OnMenuOpened
override void OnMenuOpened()
Definition
SCR_DeployMenuBase.c:387
GetManager
override SCR_EditorManagerEntity GetManager()
Definition
SCR_EditorManagerEntity.c:543
OnMenuFocusLost
void OnMenuFocusLost()
Definition
SCR_EntitiesEditorUIComponent.c:275
OnMenuFocusGained
void OnMenuFocusGained()
Definition
SCR_EntitiesEditorUIComponent.c:282
IsFocused
bool IsFocused()
Definition
SCR_MapToolMenuUI.c:464
OnMenuHide
override void OnMenuHide()
Definition
SCR_ModDetailsSuperMenuComponent.c:55
GetRootWidget
Widget GetRootWidget()
Definition
SCR_ModularButtonComponent.c:189
OnMenuShow
override void OnMenuShow()
Definition
SCR_ProfileSuperMenu.c:41
OnMenuOpen
override void OnMenuOpen()
Definition
SCR_ProfileSuperMenu.c:12
Close
proto native void Close()
Definition
SCR_WorkshopDialogs.c:77
IsOpen
proto native bool IsOpen()
MenuBase
Definition
MenuBase.c:32
MenuManager
Definition
MenuManager.c:13
ScriptedWidgetEventHandler
Definition
ScriptedWidgetEventHandler.c:19
Widget
Definition
Widget.c:13
MenuItemCallback
func MenuItemCallback
Definition
menuManager.c:1
scripts
GameLib
generated
Menu
MenuBase.c
Generated by
1.17.0