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menuManager.c
Go to the documentation of this file.
1
typedef
func
MenuItemCallback
;
2
void
MenuItemCallback
(
MenuBase
menu = null,
string
menuItem =
""
,
bool
changed =
false
,
bool
finished =
false
);
3
4
enum
DialogPriority
5
{
6
INFORMATIVE
,
7
WARNING
,
8
CRITICAL
9
}
10
11
enum
DialogResult
12
{
13
PENDING
,
14
OK
,
15
YES
,
16
NO
,
17
CANCEL
,
18
}
19
20
enum
ScriptMenuPresetEnum
21
{
22
23
}
24
25
enum
GameLibMenusEnum : ScriptMenuPresetEnum
26
{
27
28
}
29
30
class
MenuBindAttribute
:
UniqueAttribute
31
{
32
string
m_MenuItemName
;
33
34
void
MenuBindAttribute
(
string
menuItemName =
""
)
35
{
36
m_MenuItemName
= menuItemName;
37
}
38
}
39
40
class
MessageBox
:
MenuBase
41
{
42
[
MenuBindAttribute
()]
43
void
Ok
()
44
{
45
Close
();
46
}
47
}
PENDING
@ PENDING
Response is not ready yet.
Definition
EServerCmdResultType.c:18
CANCEL
@ CANCEL
Definition
SCR_AIMessage.c:36
func
func
Definition
SCR_AIThreatSystem.c:6
CRITICAL
CRITICAL
Definition
SCR_DamageIntensityHolder.c:18
OK
SCR_RespawnComponentClass OK
Result code for request/assign response.
Definition
EMoveError.c:14
Close
proto native void Close()
Definition
SCR_WorkshopDialogs.c:77
MenuBase
Definition
MenuBase.c:32
MessageBox
Definition
menuManager.c:41
UniqueAttribute
Definition
UniqueAttribute.c:32
Ok
class SignalInput Ok
WARNING
@ WARNING
Definition
LogLevel.c:19
NO
enum DialogPriority NO
m_MenuItemName
enum DialogPriority m_MenuItemName
MenuItemCallback
func MenuItemCallback
Definition
menuManager.c:1
MenuBindAttribute
void MenuBindAttribute(string menuItemName="")
Definition
menuManager.c:34
YES
enum DialogPriority YES
DialogPriority
DialogPriority
Definition
menuManager.c:5
INFORMATIVE
@ INFORMATIVE
Definition
menuManager.c:6
scripts
GameLib
menuManager.c
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