Arma Reforger Explorer  1.1.0.42
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AmbientSoundsComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class AmbientSoundsComponent: SoundComponent
17 {
18  proto external void QueryAmbientSoundsBySphere(float radius, EQueryEntitiesFlags queryFlags = EQueryEntitiesFlags.ALL);
19  proto external void GetAmbientSoundsCountPerType(out notnull array<int> count);
20  proto external vector GetCameraOrigin();
21  proto external bool GetRiver(const vector pos, out notnull array<float> count);
22  proto external IEntity GetRandomTree(int index, float minHeight);
23  proto external void GetClosestEntities(int soundTypeIdx, int nEntities, out notnull array<IEntity> output);
24  proto void TracePointToTerrain(const vector point, inout int iSoundGroup);
25 }
26 
GetClosestEntities
proto external void GetClosestEntities(int soundTypeIdx, int nEntities, out notnull array< IEntity > output)
GetCameraOrigin
proto external vector GetCameraOrigin()
GetRandomTree
proto external IEntity GetRandomTree(int index, float minHeight)
TracePointToTerrain
proto void TracePointToTerrain(const vector point, inout int iSoundGroup)
SoundComponentClass
Definition: SoundComponent.c:12
QueryAmbientSoundsBySphere
AmbientSoundsComponentClass SoundComponentClass QueryAmbientSoundsBySphere(float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL)
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition: SCR_DestructionSynchronizationComponent.c:17
GetAmbientSoundsCountPerType
proto external void GetAmbientSoundsCountPerType(out notnull array< int > count)
AmbientSoundsComponentClass
Definition: AmbientSoundsComponent.c:12
GetRiver
proto external bool GetRiver(const vector pos, out notnull array< float > count)