Arma Reforger Explorer  1.1.0.42
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CommunicationSoundComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class CommunicationSoundComponent: SoundComponent
17 {
19  proto external void GetMetadata(AudioHandle handle, out notnull array<string> metadata);
21  proto external void SoundEventPriority(string eventName, int priority, bool ignoreQueue = false);
22 
23  // callbacks
24 
25  event void OnSoundEventFinished(string eventName, AudioHandle handle, int priority, bool terminated);
26  event protected void HandleMetadata(array<string> metadata, int priority, float distance);
27 }
28 
SoundEventPriority
proto external void SoundEventPriority(string eventName, int priority, bool ignoreQueue=false)
Add a soundevent with priority to the priority queue which will be played in order of priority.
OnSoundEventFinished
event void OnSoundEventFinished(string eventName, AudioHandle handle, int priority, bool terminated)
SoundComponentClass
Definition: SoundComponent.c:12
distance
float distance
Definition: SCR_DestructibleTreeV2.c:29
CommunicationSoundComponentClass
Definition: CommunicationSoundComponent.c:12
HandleMetadata
event protected void HandleMetadata(array< string > metadata, int priority, float distance)
GetMetadata
CommunicationSoundComponentClass SoundComponentClass GetMetadata(AudioHandle handle, out notnull array< string > metadata)
Get list of metadata. Last item in array is 'textFormat'.