Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCE_EditableWaypointInteraction.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_EditableWaypointInteraction
:
SCR_EditableEntityInteraction
3
{
4
override
bool
CanSetParent(
EEditableEntityType
parentType,
EEditableEntityFlag
parentFlags,
EEditableEntityInteractionFlag
interactionFlags =
int
.MAX)
5
{
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if
(parentType ==
ROOT
)
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return
SCR_Enum
.HasFlag(interactionFlags,
EEditableEntityInteractionFlag
.PLACING);
8
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return
!
SCR_Enum
.HasFlag(interactionFlags,
EEditableEntityInteractionFlag
.PLACING)
//--- Don't allow any interaction while placing, it would add the waypoint to the target instead
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&&
11
(
12
parentType ==
EEditableEntityType
.CHARACTER
13
|| parentType ==
EEditableEntityType
.GROUP
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);
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}
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};
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition:
EEditableEntityFlag.c:5
SCR_Enum
Definition:
SCR_Enum.c:1
SCR_EditableWaypointInteraction
Definition:
SCE_EditableWaypointInteraction.c:2
ROOT
@ ROOT
Definition:
EEditorMenuOverlayRoot.c:7
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition:
EEditableEntityType.c:5
EEditableEntityInteractionFlag
EEditableEntityInteractionFlag
Details of entity interaction.
Definition:
EEditableEntityInteractionFlag.c:5
SCR_EditableEntityInteraction
Definition:
SCR_EditableEntityInteraction.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Interactions
SCE_EditableWaypointInteraction.c
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1.8.17