Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ArsenalItemStandalone.c
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4 {
5  [Attribute(desc: "Prefab of the Arsenal item.", params: "et")]
6  protected ResourceName m_ItemResourceName;
7 
8  //------------------------------------------------------------------------------------------------
9  override ResourceName GetItemResourceName()
10  {
11  return m_ItemResourceName;
12  }
13 
14  //------------------------------------------------------------------------------------------------
15  // constructor
17  {
18  if (GetItemResourceName().IsEmpty())
19  return;
20 
21  m_ItemResource = Resource.Load(GetItemResourceName());
22  }
23 }
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition: SCR_CampaignMilitaryBaseComponent.c:2522
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
m_ItemResource
protected ref Resource m_ItemResource
Definition: SCR_ArsenalItem.c:20
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_ArsenalItemStandalone
Arsenal Item to be added in the configs outside of The faction Catalog.
Definition: SCR_ArsenalItemStandalone.c:3
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
SCR_ArsenalItem
Definition: SCR_ArsenalItem.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468