Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ArsenalItemStandalone.c
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1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_ItemResourceName"
,
true
)]
3
class
SCR_ArsenalItemStandalone
:
SCR_ArsenalItem
4
{
5
[
Attribute
(
desc
:
"Prefab of the Arsenal item."
,
params
:
"et"
)]
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protected
ResourceName m_ItemResourceName;
7
8
//------------------------------------------------------------------------------------------------
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override
ResourceName GetItemResourceName()
10
{
11
return
m_ItemResourceName;
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}
13
14
//------------------------------------------------------------------------------------------------
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// constructor
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void
SCR_ArsenalItemStandalone
()
17
{
18
if
(GetItemResourceName().IsEmpty())
19
return
;
20
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m_ItemResource
= Resource.Load(GetItemResourceName());
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}
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}
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition:
SCR_CampaignMilitaryBaseComponent.c:2522
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
m_ItemResource
protected ref Resource m_ItemResource
Definition:
SCR_ArsenalItem.c:20
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_ArsenalItemStandalone
Arsenal Item to be added in the configs outside of The faction Catalog.
Definition:
SCR_ArsenalItemStandalone.c:3
params
Configs ServerBrowser KickDialogs params
Definition:
SCR_NotificationSenderComponent.c:24
SCR_ArsenalItem
Definition:
SCR_ArsenalItem.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Components
Arsenal
SCR_ArsenalItemStandalone.c
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