Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_BaseAttributeDynamicDescription.c
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1
4
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"DO NOT USE BASE CLASS"
)]
5
class
SCR_BaseAttributeDynamicDescription
6
{
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[
Attribute
(
desc
:
"It uses color, icon and description to display dynamic description"
)]
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protected
ref
SCR_EditorAttributeUIInfo
m_DescriptionDisplayInfo;
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[
Attribute
(
"1"
,
desc
:
"If false than it will never be shown"
)]
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protected
bool
m_bEnabled;
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13
//------------------------------------------------------------------------------------------------
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void
InitDynamicDescription(notnull
SCR_BaseEditorAttribute
attribute, notnull
SCR_BaseEditorAttributeUIComponent
attributeUi);
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//------------------------------------------------------------------------------------------------
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bool
IsValid(notnull
SCR_BaseEditorAttribute
attribute, notnull
SCR_BaseEditorAttributeUIComponent
attributeUi)
27
{
28
return
m_bEnabled
;
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}
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//------------------------------------------------------------------------------------------------
40
void
GetDescriptionData(notnull
SCR_BaseEditorAttribute
attribute, notnull
SCR_BaseEditorAttributeUIComponent
attributeUi, out
SCR_EditorAttributeUIInfo
uiInfo, out
string
param1 =
string
.Empty, out
string
param2 =
string
.Empty, out
string
param3 =
string
.Empty)
41
{
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uiInfo = m_DescriptionDisplayInfo;
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}
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};
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SCR_BaseAttributeDynamicDescription
Definition:
SCR_BaseAttributeDynamicDescription.c:5
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition:
SCR_HitZoneGroupNameHolder.c:27
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
SCR_EditorAttributeUIInfo
UIInfo used by editor attribute system.
Definition:
SCR_EditorAttributeUIInfo.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition:
SCR_BaseEditorAttribute.c:3
SCR_BaseEditorAttributeUIComponent
Definition:
SCR_BaseEditorAttributeUIComponent.c:3
m_bEnabled
private bool m_bEnabled
Definition:
SCR_BaseManualCameraComponent.c:3
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Attributes
DynamicDescriptions
SCR_BaseAttributeDynamicDescription.c
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